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You were always enthralled with the shows of wandering troupes and roaming circuses, and you joined the first troupe that would house you. Under their wing, you might have practiced in acting as a Dotore, learned how to make a people-pyramid, or maybe you were taught the acts of a Strongman.

 
Ability Scores: Strength, Dexterity, Charisma
Feat: Performer
Skill Proficiencies: Athletics and Performance
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Whip, Disguise Kit, Costume, Bedroll, Mirror, Traveler's Clothes, 10 GP; or (B) 50 GP
 
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