You were raised or trained within a secluded convent devoted to Solonor Thelandira, god of archery, hunting, wilderness, and the protection of those who live beneath the open sky. Life within the convent was not limited to prayer. Initiates learned to survive in the wild, tend wounds, assist hunters, track creatures, maintain their equipment, and recognize the subtle signs left behind by animals and travelers alike. Many initiates served as healers, scouts, caretakers, or assistants to experienced hunters. Their education blended religious teachings with practical wilderness training, encouraging patience, self-reliance, compassion, and respect for the natural world. Even the smallest tasks were considered part of an initiate's discipline. Cleaning equipment, repairing clothing, preparing supplies, tending fires, organizing provisions, and assisting injured travelers were treated with the same care as prayer or ritual. Whether you eventually became a cleric, hunter, traveler, or protector, the lessons of the convent continue to guide you wherever your journey leads.
- Ability Scores: Life within the convent develops both spiritual awareness and practical ability. When you choose this background, increase one ability score of your choice by 2 and a different ability score of your choice by 1, or increase three different ability scores of your choice by 1. None of these increases can raise an ability score above 20.
- Feat: Convent Magic. Your training within the convent included the use of simple magic for everyday tasks, religious observances, and wilderness preparation.
You learn the Prestidigitation cantrip. Wisdom is your spellcasting ability for this spell.
Initiates commonly use this minor magic to clean clothing and equipment, warm or flavor simple meals, light candles and small fires, maintain ritual objects, and perform other harmless tasks around the convent or while traveling.
- Skill Proficiencies: You gain proficiency in the Medicine and Survival skills.
Initiates of Solonor are trained to tend wounds, recognize signs of illness or injury, follow tracks, navigate wilderness environments, identify safe routes, and assist hunters and travelers during long expeditions.
- Tool Proficiencies: You gain proficiency with the Herbalism Kit.
Convent initiates learn to gather, preserve, and prepare useful herbs found in the wilderness. These skills are commonly used to assist with basic medical treatment, prepare remedies, maintain traveling supplies, and support hunters or injured travelers.
- Languages: You learn one language of your choice.
The convent receives hunters, travelers, pilgrims, and visitors from many different peoples. Initiates are encouraged to learn languages beyond those of their homeland so they can offer guidance, healing, and hospitality to those who seek shelter or assistance.
- Equipment: You begin with the following equipment:
- an Herbalism Kit,
- a small holy symbol of Solonor Thelandira,
- a set of traveler's clothes,
- a hunting knife used for ordinary wilderness tasks,
- a small pouch containing dried herbs and simple medical supplies,
- a journal or prayer book containing teachings, field notes, and prayers learned during your training,
- and a pouch containing 10 gp.
These belongings represent the practical and spiritual training received by initiates before they leave the safety of the convent and begin traveling on their own.
Every initiate leaves the convent carrying different lessons from their years of training. Some become skilled healers, others learn to assist hunters, care for travelers, study the wilderness, or dedicate themselves more deeply to the teachings of Solonor.
You can use the Convent Training table to determine which aspect of convent life influenced your character most strongly, or choose an option that best fits your character's history.
| d10 | Convent Training |
|---|---|
| 1 | Healer's Assistant — You spent much of your training treating wounds and caring for injured hunters. |
| 2 | Hunter's Companion — You accompanied hunters and learned to follow trails and recognize signs of nearby creatures. |
| 3 | Herbal Keeper — You gathered and prepared medicinal plants for the convent. |
| 4 | Wilderness Guide — You learned routes, landmarks, weather signs, and safe places to camp. |
| 5 | Wilderness Guide — You learned routes, landmarks, weather signs, and safe places to camp. |
| 6 | Caretaker — You maintained equipment, clothing, supplies, fires, and living quarters. |
| 7 | Temple Attendant — You devoted yourself to rituals, prayers, sacred objects, and the teachings of Solonor. |
| 8 | Field Apprentice — You frequently traveled beyond the convent to assist pilgrims, hunters, and nearby communities. |
| 9 | Versatile Initiate — You moved between many duties and never specialized in only one aspect of convent life. |
| 10 | Versatile Initiate — You moved between many duties and never specialized in only one aspect of convent life. |
Your years within a convent dedicated to Solonor Thelandira taught you practical skills for religious service, wilderness travel, healing, preparation, and the care of equipment.
As part of this training, you gain the Convent Magic feat.
Spell List
Life in the wild teaches that magic is often most valuable in the small, practical moments between battles. Characters with this background learn a handful of simple spells intended to make travel, exploration, and survival easier.
These spells can provide warmth in a cold camp, illuminate dark paths, help maintain equipment and clothing, clean away dirt and grime, or perform other minor tasks that make life on the road more manageable.
The following spells are added to the spell list granted by this background:
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Create Bonfire
-
Light
-
Prestidigitation
These spells represent practical magical knowledge developed through experience, necessity, and adaptation rather than formal combat training.
| Spell Level | Spells |
|---|---|
| Cantrip | create bonfire, light, prestidigitation |
These spells represent practical magical techniques learned for survival, travel, and everyday life in the wilderness. Rather than being intended primarily for combat, they reflect the small but invaluable uses of magic that can make the difference between an exhausting journey and a manageable one.
Create Bonfire provides a reliable source of warmth, light, and fire for campsites, cooking, and harsh environments. Light allows the character to safely navigate caves, ruins, forests, and other places where natural illumination may be scarce. Prestidigitation offers a wide range of minor magical conveniences, such as cleaning equipment, warming or cooling small objects, creating harmless sensory effects, and handling many of the mundane inconveniences encountered while traveling.
Together, these spells embody a practical approach to magic: simple tools used to stay warm, see clearly, remain comfortable, maintain equipment, and adapt to difficult conditions while far from civilization.
Suggested Characteristics
Initiates of Solonor are often patient, observant, practical, and deeply respectful of the natural world.
Years of training encourage self-discipline, compassion, preparedness, and a willingness to protect others. Many former initiates remain calm under pressure and prefer practical solutions over unnecessary displays of force.
At the same time, life within a close-knit religious community can leave some initiates inexperienced with customs, social expectations, or life far beyond the lands they once knew.
These traits are only suggestions. Your character may embrace the teachings of the convent completely, interpret them in a personal way, or struggle with expectations they were raised to follow.
Contacts
Your years within the convent introduced you to hunters, healers, pilgrims, travelers, clergy, and members of nearby communities.
You may recognize people associated with temples or shrines dedicated to Solonor Thelandira, and those familiar with the convent may recognize its symbols, customs, or style of training.
These connections do not guarantee assistance, but they can provide a natural reason for your character to know or seek out hunters, wilderness guides, healers, religious communities, and travelers who share similar traditions.
Previous Versions
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