You have mastered the art of weaponizing dread. Long before Trixus Inc. scouted you, you learned that standard stealth only gets you past guards—fear leaves them too paralyzed to give chase. By channeling your fiendish heritage, shadowy movements, and psychological pressure, you break a target's resolve before ever striking a blow.
- Ability Scores:
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Equipment: A set of dark leather rogue's clothes, a disguise kit, a notched leather ledger recording the phobias and weak points of targets you've observed, a pouch containing 15 gp, and an ASD identification badge.
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- Skill Proficiencies: Intimidation, Stealth
- Tool Proficiencies: Disguise Kit, Thieves' Tools
- Equipment: Equipment: A set of dark leather rogue's clothes, a disguise kit, a notched leather ledger recording the phobias and weak points of targets you've observed, a pouch containing 15 gp, and an ASD identification badge.
1 - Stalking in total silence until suddenly appearing in the light.
2 - Whispering detailed descriptions of a target's worst phobia.
3 - Flashing Fiendish glowing eyes and an unnatural sulfurous scent.
4 - Leveraging Trixus Inc. ASD authority to make targets fear legal containment.
5 - Exhibiting an unnervingly calm, unblinking composure during extreme danger.
6 - Feigning chaotic, unpredictable instability to keep adversaries off-balance.
| d6 | Tactical Intimidation Method |
|---|---|
| 1 | Stalking in total silence until suddenly appearing in the light. |
| 2 | Whispering detailed descriptions of a target's worst phobia. |
| 3 | Flashing Fiendish glowing eyes and an unnatural sulfurous scent. |
| 4 | Leveraging Trixus Inc. ASD authority to make targets fear legal containment. |
| 5 | Exhibiting an unnervingly calm, unblinking composure during extreme danger. |
| 6 | Feigning chaotic, unpredictable instability to keep adversaries off-balance. |
When you enter an area or interact with a creature that does not know your full capabilities, your unnerving Tiefling presence and calculated demeanor make people instinctually wary. Non-hostile NPCs who are susceptible to intimidation are far more likely to yield minor information or back down from confrontation to avoid provoking you, out of fear that you possess dark or unknown anomalous powers.
Suggested Characteristics
Vanguard operatives who rely on fear are shaped by a life on the dangerous fringes where intimidation keeps threats at bay. They tend to be calculating, soft-spoken, and intensely observant, using psychological tension and their unsettling fiendish traits to control a room before a weapon is ever drawn.
| d4 | Personality Trait |
|---|---|
| 1 | I rarely raise my voice; a low whisper backed by a cold stare speaks louder than yelling. |
| 2 | I study people’s body language to figure out what frightens them most within seconds. |
| 3 | I use my fiendish physical traits (horns, glowing eyes, sulfurous smell) intentionally to rattle people. |
| 4 | I keep a calm, almost serene demeanor right up until the moment I need to instill utter panic. |
| d4 | Ideal |
|---|---|
| 1 | Leverage. Fear is just another tool in a rogue’s kit, no different than a lockpick or a dagger. |
| 2 | Protection. If monsters and anomalies fear me, they can’t hurt the innocent. |
| 3 | Control. Power over others comes from knowing what makes them flinch. |
| 4 | Survival. In the wild fringes, the scariest creature is the one that gets to go home alive. |
| d4 | Bond |
|---|---|
| 1 | My ASD team relies on me to breach high-threat zones by scaring off guards before blood is spilled. |
| 2 | I want to prove to Trixus Inc. that psychological suppression is cleaner and cheaper than brute force. |
| 3 | I learned my tactics while surviving in the Shattered Ridge, and I won't let anyone force me back into that corner. |
| 4 | Mrs. Butcher’s intense presence is the only thing that actually unnerves me—and I respect her for it. |
| d4 | Flaw |
|---|---|
| 1 | I sometimes forget how to interact with people normally without sounding menacing. |
| 2 | I rely on intimidation so much that I struggle when facing mindless beasts or construct anomalies. |
| 3 | I have trouble trusting teammates who don't have a cold, pragmatic edge to them. |
| 4 | I push my fearsome act too far sometimes, making allies nervous around me. |
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