Crop Engineer Image

You were raised in the most chaotic, ingenious, and vibrant environment imaginable: a gnome family cottage and farmstead. Whether they were your biological family or adopted you as one of their own, you grew up fully immersed in the gnomish way of life.

While ordinary farmers rely solely on physical labor and sages lose themselves in dusty books, you learned to cultivate the land through a blend of agricultural science, chaotic magic, and dangerously over-engineered inventions. Mornings were spent tending the fields, while evenings were spent in the family laboratory, dodging accidental sparks, wrestling with unpredictable magical surges, and learning to harness arcane energy through trial, error, and frequent small explosions.

As a teenager, you helped run the farm using the T.H.A.C.0. (Turnip Harvester & Agricultural Crop Optimizer)—an old, temperamental machine whose underlying calculations nobody fully understood anymore, but that somehow hit the market with record-breaking harvests. Whether your family used P.S.I.-G.R.O.W. (Psionic Substrate Infused Generative Root Outburst Weapon) extractions made from Mind Flayer tentacles as experimental fertilizer, or deployed a M.O.L.E.-A.W.A.Y. (Micro-Oscillating Lawn Emitter for Annoying Wildlife Antagonism & Yelling) to deter underground pests, the farm flourished, and life was an endless, fascinating, and noisy experiment.

 
Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard)
Skill Proficiencies: Arcana and Nature
Tool Proficiencies: Herbalism Kit
Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Book (Agronomy), Shovel, Parchment (8 sheets), Robe, Vial (3 units), 8 GP; or (B) 50 GP
 
Crop Engineer Image

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