You were once a law-abiding citizen of your nation, one who conformed to the world's views to prevent conflict. However, bad fortune found its way to you, and you were convicted of a crime you never committed. Prison would have found a way to kill you, and you knew that you had to escape. So you did; and you ran for days on end from the nation you were once a part of. Even now, your past chases after you. And one day, it will find you.
- Ability Scores: Dexterity, Constitution, Intelligence
- Feat: Alert
- Skill Proficiencies: Sleight of Hand and Stealth
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Robes, 16 GP; or (B) 50 GP
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