You made your living among crowded alleys and uneven rooftops, carrying messages where streets were watched and doors were barred. As a courier, lookout, burglar, or information broker, you learned quick hands, convincing stories, and the value of noticing danger before it noticed you.
- Ability Scores: Dexterity, Intelligence, Wisdom.
- Feat: Alert
- Skill Proficiencies: Sleight of Hand and Deception
- Tool Proficiencies: Thieves’ Tools
- Equipment: Choose A or B: (A) Thieves’ Tools, Traveler’s Clothes, a personal keepsake (flavor only), a Pouch, and 15 GP; or (B) 50 GP.
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