You are a simple Tinker who was called upon to repair an item. This, in itself, is not unusual. The item, however, was, It was a Genie's vessal! As a reward for the repair, the genie granted you a touch of magic.
- Ability Scores: increase three ability scores by 1 -or- Increase one ability score by 2 and a different ability score by 1. Your choice of abilities (Charisma, Intelligence, Wisdom recommended)
Choices made of he Abilities tab.
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Arcana and Persuasion
- Tool Proficiencies: Tinker’s Tools and your choice of a second tool.
- Languages: You receive the ability to read/write/speak Primordial to converse with Genies. You also receive your choice of a second language.
- Equipment: Choose A or B: (A) Quarter Staff, Tinker’s Tools, Traveler's Clothes, Lamp, Oil (3 flasks), Rations (7), Waterskin, 2 GP; or (B) 50 GP
Comments