You are trained in the care, preparation, and proper handling of the dead. Whether through family tradition, religious service, professional training or simple necessity, you have spent your life working with what others avoid. You understand the processes of death, the importance of ritual, and the comfort that can be found in proper farewells.
You may have worked in a temple, a mortuary, a private funerary house, or independently. You've seen every kind of death: peaceful, violent, mundane, and unnatural. And you approach it all with a steady hand. In a world where disease spreads and the line between life and death grows uncertain, your knowledge is more valuable than ever.
- Ability Scores: Wisdom, Intelligence, Constitution. Choose one of the following: +2 to one and +1 to another OR +1 to all three.
- Feat: Final Care: Your experience with the dead gives you a unique perspective and practical knowledge.
- Skill Proficiencies: Choose two from among Medicine, Religion, Insight, History, or Persuasion
- Tool Proficiencies: You gain proficiency with either Herbalism Kit or Mason's Tools. If your DM allows, you may gain proficiency with both instead of one.
- Languages: You gain proficiency in one language of your choice.
- Equipment: You start with the following equipment: set of embalming tools or mortuary tool; a dark, practical set of clothes; a ledger or a notebook; a small vial of preservative oil or incense; a pouch containing 10 GP.
Your experience with the dead gives you a unique perspective and practical knowledge. You gain the following benefits:
- You have advantage on Intelligence (Investigation) checks to examine a corpse, determine the cause of death, or notice details related to how a body was handled, moved, or altered.
- You have advantage on Wisdom (Medicine) checks to stabilize a dying creature.
- You are familiar with common funerary rites and burial customs. You can perform basic rites for any culture or faith you've encountered, even if you are not a member of that faith.
- You are less likely to be disturbed by sights, smells, or conditions related to death, decay, or disease. (The DM may grant you advantage on saving throws against being frightened by such things at their discretion.)
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | I am calm and practical, even in unsettling situations. |
| 2 | I notice details that others overlook. |
| 3 | I have a dry sense of humor. |
| 4 | I keep my emotions guarded. |
| 5 | I speak bluntly; people appreciate my honesty or dislike it. |
| 6 | I find comfort in routine and proper procedure. |
| d6 | Ideal |
|---|---|
| 1 | Dignity. The dead deserve dignity, regardless of who they were in life. (Lawful) |
| 2 | Knowledge. Knowledge prevents suffering. (Neutral) |
| 3 | Compassion. Everyone deserves a proper farewell. (Good) |
| 4 | Truth. The truth about how someone died matters. (Chaotic) |
| 5 | Life. Life is fragile, and all the more precious for it. (Good) |
| 6 | Duty. Someone has to do the unpleasant work. (Lawful) |
| d6 | Bond |
|---|---|
| 1 | I carry the memory of someone I failed to save. |
| 2 | I feel responsible for protecting the unclaimed dead. |
| 3 | I owe my skills to a mentor or family member. |
| 4 | I keep a memento from someone I buried. |
| 5 | I am searching for the truth behind a particular death. |
| 6 | I want to ensure others don't suffer the way I have. |
| d6 | Flaw |
|---|---|
| 1 | I can be overly detached, even when compassion is needed. |
| 2 | I have a hard time letting go of the past. |
| 3 | I sometimes speak when silence would be kinder. |
| 4 | I am stubborn about following proper procedures. |
| 5 | I assume the worst in people. |
| 6 | I find it difficult to trust those who profit from death. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/2/2026 1:01:15 AM
|
3
|
0
|
--
|
Coming Soon
|
Comments