House Greyjoy rules the Iron Islands from Pyke. The Ironborn are raised in a harsh maritime culture where sailing, raiding, and combat are highly valued.
They are skilled sailors, fighters, shipbuilders, and navigators.
Their traditional culture revolves around the Drowned God and the belief that they should take what they need rather than grow wealthy through farming.
Sigil: A golden kraken on black.
House words: We Do Not Sow.
Seat: Pyke.
Region: Iron Islands.
Cultural identity: Sailing, raiding, survival, strength.
- Ability Scores: +2 Strength
+1 Dexterity
- Feat: Born of the Sea: Gain proficiency with water vehicles.
Ironborn Warrior: Gain proficiency with Athletics.
Salt and Iron: You have advantage on saving throws against exhaustion caused by swimming or traveling in rough maritime conditions.
Sea Raider: Gain proficiency with battleaxes and handaxes.
Iron Resolve: Once per long rest, when you take damage, you can reduce that damage by 1d6 + your Constitution modifier.
- Skill Proficiencies: Athletics and Survival.
- Languages: Common
- Equipment: Iron battleaxe.
Boarding axe.
Leather or chain armor.
Salt-weathered cloak.
Rope (50 feet).
Grappling hook.
Sailor's tools.
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