(Reflavoring of MF Jones’ Doctor)
You are a well-trained and studied healer, favored by wealthy patrons. You’re not afraid to use unscrupulous practices to see results. Your talent brings you fame and renown but you’re regarded with suspicion by common people.
When you choose this background, work with your DM to determine the role and prominence of doctors in the world. Is medical knowledge of your kind rare? Are there institutions that teach such healing, and if so, where? Were you self-taught, apprenticed to a village healer, or educated in a medical academy?
- Skill Proficiencies: Medicine, and one from Arcana, Nature, or Relgion
- Tool Proficiencies: Herbalism Kit
Poisoner’s Kit
- Equipment: A piece of doctors equipment (such as scalpel, pouch of aromatic herbs, or a small mirror), a healer’s kit, a token of appreciation given to you by a patient, a set of fine clothes, and a belt much containing 25 gp.
Your talents make you highly sought after, particularly in regions or communities with little access to medicine. Those who recognize you as a doctor may request your services, and may offer you a reward in return should you choose to provide them. You might be able to receive free or discounted food and lodging, or gain access to normally off-limits locations by leveraging your position as a doctor if your services are needed.
Suggested Characteristics
Doctors are defined by their ability to give succor to the pained and strength to the wounded. All doctors are united by their desire to cure the ailing, although some view this ability as a means to an end instead of a gift in and of itself.
Comments