You abondened your birthplace for whatever cause- wether it was wanderlust or a call of fate, perhaps you ran away due to maltreatment or you are seeking justice for your people. No matter the reason, You left your old life behind for another town or for the road- whichever you felt like at the time.
You move windwards and settle on a wim, but it's you who makes the choices now.
- Skill Proficiencies: Two skills of your choice that are based on charisma or wisdom- things to let you survive your journeys!
- Tool Proficiencies: Any One Musical instrument or Game set
- Languages: Any one language that you learned in a town you rested in or from your road companions.
- Equipment: One simple weapon you took before you left on your journey, a journal, a feather pen (but no ink) and one or two trinkets from home or from the people you met along the way. A small pouch with 5 gp.
The peopleyou used to travel with may still be wandering around, and one of them owes you a favor! That person, who is three levels bellow yours, will now gladly fight beside you (for old times sake) or help you in whatever other way on your quest. He will not, however, let himself die for you or buy you an item you can't afford yourself.
Suggested Characteristics
You love to get on with the "plot" of an adventure, and you might as well get along with everyone you meet there. You can live off of only your unending hunger to see more of the world.
You aren't even fully an adult and you're already venturing. Why did you leave so soon? Did you have no choice, or were you so hungry for adventure you had to leave your hometown?







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