You are part of an organization of Rangers and Druids that protect both the wild places and the spaces in between. Though the majority of Dreamwardens are either Rangers or Druids, they accept any class. You also protect the world from the Dreamer. It is not entirely clear who the Dreamer is as only the highest ranking Wardens are let in on that secret. What is for certain is that if it awakes, bad things happen.
- Skill Proficiencies: Arcana, Stealth
- Tool Proficiencies: One type of tool
- Languages: Sylvan and Abyssal
- Equipment: A staff, a hunting trap, a book on dream interpretation, a set of traveler’s clothes, and a pouch containing 10 gp
Warden Role
During your training, you were assigned a specific role in the commune. You carry over this into your initiated life as well. You can roll on the following table to determine your occupation during your time in the commune, or choose one that best fits your character.
| d10 |
Warden Role |
|
1
|
Forester
|
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2
|
Trapper
|
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3
|
Chore-Minder
|
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4
|
Forest Guide
|
|
5
|
Dream Guide
|
|
6
|
Camp Guard
|
|
7
|
Woods Speaker
|
|
8
|
Animal Husband
|
|
9
|
Hunter-gatherer
|
|
10
|
Tribal marauder
|
Feature: Dreamspeaker
You have studied dreams and are good at interpreting them. If anyone tells you their dream, you can roll an Insight check to see if you can suss out any portents or signs from that dream. More often than not, they are just the jumbled memories and senses from the day before. But sometimes...sometimes they're not.
Suggested Characteristics
Often considered rude and uncouth among civilized folk, Dreamwardens have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most Wardens.
| d8 |
Personality Trait |
|
1
|
I’m driven by a wanderlust that led me away from home.
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2
|
I watch over my friends as if they were a litter of newborn pups.
|
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3
|
I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
|
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4
|
I have a lesson for every situation, drawn from observing nature.
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5
|
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
|
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6
|
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
|
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7
|
I feel far more comfortable around animals than people.
|
|
8
|
I was, in fact, raised by wolves.
|
| d6 |
Ideal |
|
1
|
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
|
|
2
|
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
|
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3
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Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
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4
|
Might. The strongest are meant to rule. (Evil)
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5
|
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
|
|
6
|
Glory. I must earn glory in battle, for myself and my clan. (Any)
|
| d6 |
Bond |
|
1
|
My family, clan, or tribe is the most important thing in my life, even when they are far from me.
|
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2
|
An injury to the unspoiled wilderness of my home is an injury to me.
|
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3
|
I will bring terrible wrath down on the evildoers who destroyed my homeland.
|
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4
|
I am the last of my tribe, and it is up to me to ensure their names enter legend.
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5
|
I suffer awful visions of a coming disaster and will do anything to prevent it.
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6
|
It is my duty to provide children to sustain my tribe.
|
| d6 |
Flaw |
|
1
|
I am too enamored of ale, wine, and other intoxicants.
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2
|
There’s no room for caution in a life lived to the fullest.
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3
|
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
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4
|
I am slow to trust members of other races, tribes, and societies.
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5
|
Violence is my answer to almost any challenge.
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6
|
Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
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