
Some people are born and raised in the civilization and raised in society. Others part from people to stay to themselves or study. But these people are born in the wilderness or left to die by accident or on purpose by life's dangers. They learn from the animals around and hunters that pass by. Though it is harder to learn, nature has a funny way to help you know your roots. Be it fairies, sentient animals/plants, or mere wispers by greater beings unseen.
- Skill Proficiencies: Choose two from animal handling, athletes, nature, perception, stealth, survival.
- Languages: Due to your upbringing you know little of civilization you may change your knowledge in the language of common and change it to the language of plants or one animal language of the creatures that raised you from the language of The birds or insects to the speech of wolves or bears.
Though people may think of you as strange or odd the wilderness is familiar to your presence and anytime you are in a place with animals or much evergreen plants and animal creatures are kinder towards you and they will fight by your side and even protect you when you are weak. Even non-sentient plants seem to cover you in protective shade or cover. Unless the odds are greatly stacked against you or they become weak or fearful.
Suggested Characteristics
Much of those in nature don't usually favor civilization or greater intelligent people. So most stick with life they learned. And will stay loyal to their family of a chosen creatures. (Wolves, cats, incects, fairies, sentient, ect.)
d8 | Personality Trait |
---|---|
1 | The lives of creatures are simple, so I have a hard time understanding complex emotions and extreme ideals. |
2 | I feel tremendous empathy for all who suffer. |
3 | I'm oblivious to etiquette and social expectations. |
4 | I watch my friends as if they were my cubs |
5 | I'm always picking things up and fiddling with them to see how they work, and sometimes even breaking them. |
6 | I feel far more comfortable around animals than people. |
7 | If creature is in trouble, I'm always ready to give my protection. |
8 | I can stare down a hellhound without flinching |
d4 | Ideal |
---|---|
1 | Nature. The natural world is more important than all constucts of civilization. (Neutral) |
2 | Evolve. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
3 | Protective. Nature isn't always so kind to the weak. If I don't defend them nothing will. (Good) |
4 | Savage. I am the most fiercest predator in the wilderness. I will always find my prey. And the blood will flow. (Evil) |
d6 | Bond |
---|---|
1 | My birth place is the most important thing to me and I will do anything to keep it safe from those who seek to destroy it. |
2 | I was brought up by mother nature, placed in her care, and I willdo my best to protect her children. |
3 | I was taken from my home and brought to a strange land I've never seen before. I will do anything to go back. |
4 | When I was young I was almost killed by a fierce predator, but then I was saved by the trees of the forest. And now when the plants wisper my name I will always come to their call. |
5 | Later in life as I went to find food I stumbled on a couple of humanoid skeletons that were my patents. I seek to find what happened to them. |
6 | One day in my home a group of hunters killed my pack and skined their hides. I will find those hunters and skin them as well. |
d6 | Flaw |
---|---|
1 | Now that I've entered society, I enjoy it's delights a little too much. |
2 | I am slow to trust those from society. |
3 | Don't expect me to save those who can't save themselves. It's nature's way that the strong thrive and the weak perish. |
4 | Violence is my answer to almost any challenge. |
5 | I won't listen to what people tell me to do. Their way doesn't really make sense most of the time. |
6 | Never back me in a corner me or I'll start snarling and try to kill everyone. |
A supernatural force sent you to the Feywilds and you learned the ways of more powerful and greater creatures than in normal creatures in the material plane. More knowledge is gained for those who live in this demiplane.
If you choose the varient form of wildlife you gain all the previous benefits and characteristics. But, you change your native language to Sylvan. You may choose arcane as one of your skill proficiencies. Yet, those from the Feywilds know less of society so you must remove another known language you have. You also know one fey species in particular. Choose one fey creature as your favored enemy and you have advantage on attack throws against them and you are acutely aware of their states.

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