When a group of cultists take justice in their own hands in the name of their beings they worship, you find the executioners. Taken as children, they taught how to fight and kill without hesitation. When criminals of any crime are sentenced they fight the executioners in glorious battles in pits spectated by cultists, victims, and blood thirsty citizens. The when the once children are old enough, they are given weapons and sent to fight criminals of all crimes, backgrounds and ages. Many of these executioners find there fates in the pits, some rise the ranks among the cultists, but there are a few that escape their clutches.
This background is heavily Influenced by the song: Original Animatic | Church by EmptyFeet :
Watch the song!
Check out the channel!
I have no connection to the song or EmptyFeet i just think the work is great :)
Would add links but D&d Beyond won't allow me
- Skill Proficiencies: You get two proficiencies you learnt from your battles in the pits or from the teachings of the cultists.
- Tool Proficiencies: The executioners were encouraged to change and upgrade equipment to better suit your combat style.
Smith's tools
Tinker's tools
- Languages: Executioners were taught many things during their time. Such as the languages of the worshiped they fight for in the pits.
Celestial
Infernal
Abyssal
- Equipment: From your escape or promotion you need the equipment for the adventure
Either Explorers kit or dungeoneer's pack
Often to keep you sane or as an item for luck you have a secret trinket. Choose 1 item from the trinket table
To keep your weapons intact you have smith's tools
a bag of 10gp
You have advantage of Religion checks involving cults or beings of worship.
Suggested Characteristics
Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | I've spent so long in the temple that I have little practical experience dealing with people in the outside world. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | I can stare down a hellhound without flinching. |
| 4 | I've lost too many friends, and I'm slow to make new ones. |
| 5 | I'm driven by a wanderlust that led me away from home. |
| 6 | I feel tremendous empathy for all who suffer. |
| d5 | Ideal |
|---|---|
| 1 | Independence. I am a free spirit--no one tells me what to do. (Chaotic) |
| 2 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |
| 3 | Redemption. There's a spark of good in everyone. (Good) |
| 4 | People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 5 | Power. If I can attain more power, no one will tell me what to do. (Evil) |
| d5 | Bond |
|---|---|
| 1 | Everything I do is for the common people. |
| 2 | One day i will reunite with the person i love |
| 3 | I'm guilty of a terrible crime. I hope I can redeem myself for it. |
| 4 | I will do whatever it takes to stop the evil in this world |
| 5 | No one else is going to have to endure the hardships I've been through. |
| d4 | Flaw |
|---|---|
| 1 | I judge others harshly, and myself even more severely. |
| 2 | I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. |
| 3 | Now that I've returned to the world, I enjoy its delights a little too much. |
| 4 | I have trouble trusting in my allies. |
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