You have been trained in the healing arts, whether academically at a college or institute, or by a local mentor, you have gained the knowledge and abilities necessary to tend to the sick and wounded. You have spent some amount of time learning the tricks of the trade and practicing them on patients near or far. This has caused you to have a keen eye when it comes to people and signs that they may be hurt in some way. Perhaps you studied diligently to learn precise procedures to correct physical wrongs in the body, or maybe you've learned ancient secrets of a shamanistic healer in your village, either way, once thing is certain. When it comes to people who ar injured, you kno wjust how to cure their ailment.
- Skill Proficiencies: With the knowledge and practice you have gained from seeing and treating wounds, you gain the medicine and perception skills.
- Tool Proficiencies: In your training you learned the ability to be able to combine certain herbs or reagents to make potions of healing and gain proficiency with either the herbalism kit or alchemist supplies.
- Languages: You gain the ability to speak one additional language.
- Equipment: You start the game with three Healer's Kits and an Herbalism Kit or Alchemist Supplies.
Occupation
Not all healer's come about their knowledge the same way, and not all of them practice the same skills. Think about how you learned the skills you use to save your patients from certain death. Roll on the table below or pick one that describes your characters brand of healing.
| d8 |
Occupation |
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1
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Physician
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2
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Priest
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3
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Combat Medic
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4
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Witch Doctor
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5
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Shaman
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6
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Alchemist
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7
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Herbalist
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8
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Medicine Man
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Feature: Healer
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's level, or challenge rating if the creature does not have a level (Minimum of one.) The creature can't regain hit points from this feat again until it finishes a short or long rest.
- In addition, you can offer your skills to the local inn or community and get the equivalent of a Wealthy lifestyle in a big city or a Modest lifestyle in a town.
Suggested Characteristics
Healers have spent time and practice honing the skills they have learned. They can either be altruistic and loving of all people, or sometimes they can be jaded from years of experience and resent most of the patients they see. decide why your character became a healer and what they want out of their profession.
| d8 |
Personality Trait |
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1
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Healing the sick and injured is my calling, the only thing in life that gives me true satisfaction and brings me peace.
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2
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I find laughter to be the best medicine and I'm always trying to get my patients feeling better with a nice joke.
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3
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I have been doing this long enough to know when I can fix someone, and when I can't.
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4
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I never give up, even in the face of insurmountable odds I will work to my patient's dying breath to get them just one more.
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5
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Trauma is so prevalent in my line of work that very little gets to me.
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6
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There are some people that are worth saving and then there are the people who disrespect me.
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7
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I cry over every patient who dies in my care, as everyone deserves at least one tear at their death.
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8
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Healing people is nice and all, but the money for the job is sometimes better.
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| d6 |
Ideal |
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1
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Altruism. I live to help the wounded regardless of what it costs me to save them. (Good)
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2
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Triage. The sickest get treated first, that's only fair. (Lawful)
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3
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Experimental. Sometimes thinking outside the box can help someone more than bandages and medicines. (Chaotic)
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4
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Apathy. If the dying person wants me to stop saving them, that's their stupid choice. (Neutral)
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5
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Selfish. Helping people is an ugly side effect of what I do, being a healer is about the prestige and money. (Evil)
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6
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Steadfast. There's sick people out there right now that need help, let's get moving. (Any)
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| d6 |
Bond |
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1
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I have had the same set of tools since I began my work, and they mean everything to me.
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2
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My mentor was a skilled healer who taught me everything they knew, and I hope to one day live up to their name.
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3
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I am the local physician of a small settlement, and I will do anything to ensure their wellbeing.
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4
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I have a letter from a sick patient that I am on my way to see, and I will stop at nothing to get to them.
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5
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I have a sort of sense that leads me to people who need help and I follow it wherever it takes me.
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6
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The name of the first patient who died under my care is burned into my memory and it pushes me to be better every day.
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| d6 |
Flaw |
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1
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I am the most important person in any room because of my profession.
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2
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I sometimes charge people more than I need to for my services.
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3
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Sometimes it's hard for me to let go and I blur the line of trying to keep someone alive and making them suffer longer than they need to.
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4
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I tend to favor some patients over others and will try harder with them.
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5
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I regret the career I chose and wish I would have become a guild artisan instead.
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6
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I have seen so many people die in my career that I have a take it or leave it thought process when it comes to the really sick patients.
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