Infiltrator Image

You have experience in getting into places you should not be in. Be it by forceful entry or by conning your way inside, but you know how to get there.

 
Skill Proficiencies: Two from Athletics, Deception, Insight, Investigation, Performance, Sleight of Hand or Stealth
Tool Proficiencies: Two from among the following: disguise kit, forgery kit, poisoners' kit and thieves’ tools, 
Equipment: A set of Thieves' Tools or a Disguise Kit, a set of dark common clothes including a hood or fine Party Dress or suit, and a pouch containing 15 gp
 
Feature: Information Collector

Through a long and painful process of trial and error, you have developed a skill in finding the right people to question about a target location without drawing too much attention. In a day's work or two, you can collect all the information that is freely available and that locals are willing to share with a friendly acquaintance and you can find out the people that are most likely to know more about your target location.

 
Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the location of all possible exits and where secrete compartments and such things might be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
d6 Ideal
1 Honor. I steal only what I'm payed to steal and kill only who I'm payed to kill. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.
d6 Flaw
1 When I see a lock, I can’t think about anything but how to get to what is locked behind it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
 
Variant Feature: Impersonator

Your speciality to infiltrate a secured place is by playing the role of a person that is supposed to be there. Real or invented you can take the persona of someone who is allowed to enter a location if you have at least a week time to spot out your target location and collect information, given that you can acquire said information.

 
Infiltrator Image

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