You have spent several years outside of society, honing your skills in that location. Perhaps you were left and adopted by an animal in the wilds, or scorned by someone and left society out of spite. Whatever the case, you lived alone and became very attuned to you land that you easily blend in with it, mentally and physically.
- Skill Proficiencies: Due to you long time spent in the wilds, you are proficient in Dexterity(Stealth) checks and Wisdom(Survival) checks.
- Tool Proficiencies: You have not learned to use any tools from your isolation.
- Languages: You time spent hidden while listening allowed you to pick up on Druidic and 2 more languages, or 3 languages of your choice. You are however, illiterate with 2 of the chosen languages.
- Equipment: No equipment, but you long time spent there has allowed you to easily find varying coins on the ground with ease. 3d4x3 gold.
Your modifier for Dexterity(Stealth) checks is doubled(Tripled if you have advantage) when you remain motionless in an area with specific qualities for at least 10 minutes.
Where you benefit from this hiding bonus is certain locations;
You may choose one region: Grassland, Swamp, Forest, or Mountain. The time required to gain this hiding bonus is 1/6 for the chosen terrain.
Grassland; You gain the bonus by passing off as a medium bundle of grass/wheat/reeds depending on what is growing nearby. You must spend at least 1 hour disguising yourself as such.
Swamp;You gain the bonus by passing off as either small dead tree or mound of grass and mud. You must spend at least 1 hour disguising yourself as such.
Forest; You gain the bonus by passing off as either small tree, large bush, or mound of grass and dirt. You must spend at least 1 hour disguising yourself as such.
Mountain; You gain the bonus by passing off as either medium rock or mineral deposit. You must spend at least 1 hour disguising yourself as such.
Suggested Characteristics
Roll on the table, choose from it, or write your own.
| d6 | Personality Trait |
|---|---|
| 1 | The wilds have provided you with much information, which tends to be where you get your news and knowledge. |
| 2 | You only feel truly comfortable away from society, but gossip from travelers is what you adore. |
| 3 | You tend to get easily distracted by animals, and either love or hate them based on first encounters. |
| 4 | You dont often feel for non bestial life, and tend to disregard non-beasts. |
| 5 | The Feywild is so alluring to you, that you often start praying out loud in hopes Archfey may here your pleas. |
| 6 | The outerplane of Ysgard is what drove you from society, in hopes you could emulate the feel of the battlefield beyond. |
| d5 | Ideal |
|---|---|
| 1 | Law- Society is too unpredictable and thus it is wise to stay away. |
| 2 | Good- The wild is both vulnerable and powerful, you are there to protect it from malevolent outsider, and to protect outsiders from the wilds. Sometimes you help as a guide. |
| 3 | Neutral- You are simply part of natures inescapable cycle, do what will, but it does not matter. |
| 4 | Evil- The scourge of life is society, the wilds should overrun all. |
| 5 | Chaos- Societal restrictions are what makes people bad, freedom is what we all yearn for and deserve. |
| d4 | Bond |
|---|---|
| 1 | A talking animal once saved your life, and has requested a favor of you. It never specified when, where, or what the favor is. |
| 2 | There was a trinket lying on the ground, that once you had picked up, you just couldn't bring yourself to leave it behind. |
| 3 | You once fell into a hole in the ground where a hidden voice spoke to you.Whatever it said, you have never been able to find it or the hole again. |
| 4 | You once fell into a hole in the ground where a hidden voice spoke to you.Whatever it said, you have never been able to find it or the hole again. |
| d4 | Flaw |
|---|---|
| 1 | The humanoids that plague your land should be stopped at all costs, even the land. |
| 2 | When people enter the woods, you are either immensely infatuated or horrendously fearful with them. |
| 3 | If someone enters your land, they must be under your jurisdiction. No exceptions. |
| 4 | The laws of the wild should be followed by all, even those outside of it as it is true enlightenment. ie. Gender roles, contests for territory, and so on so forth. |
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