
You've always been an explorer of the unknown, finding old artifacts and treasures lost with the pass of time. You may be a thief or and archeologist, but you're determined to find any treasure and secrets hidden in the world. Your keen senses and quick reflexes has lead you far, and has helped you find treasures that others would easily miss.
- Skill Proficiencies: Investigation, Sleight of Hand.
- Tool Proficiencies: Cartographer's Tools, one Musical Instrument of your choice.
- Equipment: A Compass, a set of Cartographer's Tools, a Grappling Hook, a set of Traveler's Clothes and a belt pouch containing 10 GP.
You can always find rumors of nearby treasures and dungeons. Whenever you enter a populated area, you know where to find any information related to dungeons, treasures or bounties. This doesn't mean that you will be always able to get that information, that's up to the DM's discretion.
Suggested Characteristics
Treasure Hunters can have lots of reasons of why they started searching for treasures, but most of them are curious and spontaneous by nature.
d8 Personality Trait
1. I'm always looking for rumors about treasures, even if they are minor or almost nonexistent.
2. I enjoy dwelling dungeons, and I prefer them to the outer world
3. Whenever I have the chance to get a relic or artifact I'll do whatever I need to get it.
4. Even the greatest treasure is too small for me.
5. I never sell my findings, even if I need the money.
6. I sometimes get too focused in finding treasure that I forget that I'm in a dangerous place.
7. The treasures I find are related to a specific field or mission.
8. Every chest, door and box I find needs to be opened- I can't avoid it.
d6 Ideal
1. History: The treasures I find belong to a museum, not to a dusty dungeon. (Lawful)
2. No Rules: There are no rules or laws in the life of a Treasure Hunter. (Chaotic)
3. Discovery: We can use ancient technology to benefit everyone around us (Good)
4. Greed: Treasures sell for good amounts of money (Evil)
5. Duty: Finding treasures is something that needs to be done. (Neutral)
6. Curiosity: I need to discover everything I can find. (Any)
d6 Bonds:
1. I have to get money to pay a great debt that I have dragged for too long.
2. Someone promised me power in exchange of treasure. I now have to pay back.
3. I have to learn everything I can from our ancestors.
4. Any treasure will be a nice addition to my collection.
5. I have to find a lost artifact from my ancestors that will save my family.
6. I want to find the perfect relic for my deity.
d6 Flaws:
1. I will take everything I can, even if it will cause problems or even death.
2. Curiosity killed the cat... And will probably be my doom too.
3. I find very hard to share any treasure I find.
4. I am way too optimistic when I am in a dungeon, and I always end up having problems that could have been avoided.
5. I have done something terrible that I will never be able to forget about.
6. I find very hard to trust anyone other than myself.
Whenever you find a treasure or artifact, you can recall some information about it from stories, rumors and leyends. That information, though, is up to the DM's discretion.
