
You woke up in the woods not knowing where you were, how you got there, when you got there, why you went there, or even who you are. some kind villagers helped you out and brought you into their village and you repayed them by working for them for a few years. Now you wander trying to figure out who you are.
- Skill Proficiencies: You are proficient in the Investigation skill.
Choose one other from Athletics, History, Perception, Persuasion, Stealth, or Survival.
- Tool Proficiencies: None.
- Languages: None.
- Equipment: A locket with an unknown painting inside, an unknown letter(without names), a handkerchief, and a Trinket from the Trinket Table(unknown significance), and a pouch containing 10 gp.
No one knows who you are and you don't know anyone (except those villagers mentioned above). People are less apt to trust you, since they don't know who you are. On the other hand, they may want to help you out in simple things, like food, or directions.
Suggested Characteristics
As you are not sure what you were before you lost your memory, you tend towards neutral, and are usually the ones to resolve conflicts, as they have no bias (of course, this changes with the individual). You may want to have revenge on those who caused your amnesia(if indeed someone caused it). You are probably also a little paranoid, since your old enemies could recognize you, but you couldn't recognize them.
d8 | Personality Trait |
---|---|
1 | I don't know who you are but I'll try to help you. |
2 | I will search for who i am and never give up. |
3 | If someone knows who I am and doesn't tell me without good reason i will have revenge. |
4 | I will let nothing stop my quest for answers. |
5 | Even if i never find out who I was before, I will know who I am now. |
6 | I will always fight evil. |
7 | I try to be honest in everything. |
8 | I'll stick by my friends. |
d6 | Ideal |
---|---|
1 | Respect. People deserve to be treated with respect. ( Good) |
2 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
3 | Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
4 | Might. If I become strong, I can take what I want--what I deserve. (Evil) |
5 | Sincerity. There's no good in pretending to be something I'm not. (Neutral) |
6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I assume I have a family, but i have no idea who they are. |
2 | I protect those who cannot protect themselves. |
3 | I have a journal I write all my memories in so I never forget them again. |
4 | I love the land. |
5 | I love people. |
6 | I love animals. |
d6 | Flaw |
---|---|
1 | I don't know who to trust since i don't know who my allies were. |
2 | I'm terrified of losing my memory again. |
3 | I'm possessive of anything from my old life. |
4 | I can be selfish, concentrating on my lost memories rather than helping people. |
5 | I don't know my own limits. |
6 | I hate being alone. |
Previous Versions
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7/16/2019 7:24:17 PM
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8/31/2019 6:43:21 PM
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Coming Soon
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