The flashy explosions of the Izzet League are for the masters of arcane sciences. But you are not a wizard or sorcerer, nor artificer. Instead, you have discovered the terrifying might of gunpower, and have worked it to a perfection. Now you begin to work with lasers and antimatter, your research leaving nothing behind.
- Skill Proficiencies: Arcana, History
- Tool Proficiencies: Tinker's Tools
- Languages: One language common to Ravnica.
- Equipment: A set of clothes that match your place in the Izzet League (common for a regular tinker, traveler for one who travels to different laboratories, and fine for a mad yet renown inventor), a Pistol or Automatic Pistol, depending on the length of your research, one set of Tinker's Tools, a sketch of a weapon design you have planned (use the Futuristic Firearms table as inspiration), and a pouch containing 15 gp.
You can quickly find ammunition for your weaponry. While a ranged firearm is within reach of you, and you access to Tinker's Tools, you may create ammunition for it at the rate of one piece of ammunition a minute. No ammunition for futuristic firearms may be created in this way. Your DM may decide if you need to spend any gp to create ammunition in this way, or if you cannot due to a lack of materials. Generally, in a city such as Ravnica, though, the bullets for your firearms can be crafted almost anywhere, especially in places with abundances of stone or metal.
Suggested Characteristics
Your characteristics are dependent on your own story, but Members of the Izzet League tend to be volatile Chaotic Neutral inventors with no care for collateral damage.
Comments