Tinkerer Image

You have crafted mechanical marvels and improved existing technologies. You know that nothing in this world is perfect and everything could be improved. You’re often the one finding ways to improve them. You might have a workshop filled with categorically organized projects or plans, or just a crate filled with random, half complete inventions you’ll get to someday. Whatever the case, you know the best to way to make a mark is to leave a lot of physical things behind which others appreciate.

 
Skill Proficiencies: Arcana, plus two more from Investigation, History, Insight, Sleight of Hand, or Perform. If you already have proficiency in one of these then choose another skill or double proficiency.
Tool Proficiencies: One type of artisan’s tools, thieves’ tools, and tinker’s tools. If you already have proficiency in one of these then choose any tool or double proficiency.
Languages: Gnomish, Lantanese, or Draconic. 
Equipment: A set of artisan’s tools, a bottle of black ink, a quill, a puzzle box containing the plans to your next creation, parchment, identification papers, a set of common clothes, and a belt pouch containing 10 gp.
 
Feature: My Finest Creation Yet!

You have a creation that works so well that you are almost never without. Work with your DM to create a unique invention which has a mundane purpose that gives you an Advantage in exploration and social interaction. 

By showing off (Perform or Tinker check) your prized possession taverns and inns, you can receive free meals and lodging from the owner of the establishment as long as you demonstrate your creation during each night of your stay to entertain travelers.

 
Suggested Characteristics

To be a Tinkerer is to see the world differently than others. Whether motivated by profit, power, ambition, knowledge, or benevolence, you are able to identify ways to make the world a more convenient place to live. 

 
 
Contacts

Fishgutz4ever

 
Variant Tinkerer: Variant Tinkerer
 
Variant Feature: Spare parts

Whereas some would overlook junk, old boots, or a broken sword, you do not. You instead save these items so you may further use them or restore them. You may instead craft items at 1/3 of their cost instead of 1/2 but spend 50% more time during creation.

 
Tinkerer Image

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