Learned In The Method Image

Armed with an inventive intellect, a love of the scientific method, and an unquenchable energy, you are an enthusiastic researcher and inventor. 

 
Skill Proficiencies: Investigation, Nature
Tool Proficiencies: Select two types of artisan’s tools from Alchemist's Supplies, Herbalism kit, Smith's tools, or Tinker's tools
Equipment: One set of artisan’s tools, a hammer, a journal for keeping notes, a bottle of black ink, an ink pen, and a belt pouch containing 5 gp. 
 
Feature: Scientist

You are learned in the scientific method. You can extract lore by examining biological specimens, an object, or prior research. You can craft something new based off of items or research. If you can spend time researching or experimenting to figure out how to accomplish a goal, you can use the scientific method to achieve that goal. This research often requires a library, a scriptorium, a sage, a university, a master craftsman, a guild, some other learned person or creature to help you, but sometimes your own resourcefulness is enough to discover a new formula (DM’s discretion).

 
Suggested Characteristics

Intellectual curiosity is the driving force behind a scientist. You are committed to academic pursuits and invention, or perhaps you just like explosions.

d8 Personality Trait
1 I have a hard time staying focused on … oh, and my brain tends to jump from one … did I mention focus?
2 I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!
3 It’s not science — or anything, really — if you do it only halfway. Whatever I do, I give it all I’ve got.
4 I do what my gut tells me.
5 Life’s an experiment, and I can’t wait to see what happens.
6 I pepper my speech with the incomprehensible jargon of my trade, like iodine droplets inserted into a gravity field suspension.
7 Great ideas are fine, but great results are what counts.
8 If you can guess what I’m about to do, that means I’ve run out of imagination.
d6 Ideal
1 Guild. My guild is all that really matters. (Any)
2 Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)
3 Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4 Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)
5 Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do. (Chaotic)
6 Power. Someday I’ll find or create the magic that will make me the most powerful being in the world. (Evil)
d6 Bond
1 I have dedicated my life to finding a solution to a scientific problem.
2 I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3 I’m convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4 I have the schematics for an invention that I hope to build one day, once I have the necessary resources.
5 A fellow student and I are racing to solve the same scientific puzzle.
6 I have visions of a pending disaster and must research it or invent something to stop it.
d6 Flaw
1 If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2 I get bored easily, and if nothing is happening I’ll make something happen.
3 Nothing is ever simple, and if it seems simple, I’ll find a way to make it complicated.
4 I tend to ignore sleep for days when I’m conducting research, often at the expense of my own health and safety.
5 I’m convinced there’s not a soul in the world, except maybe the great guild master, who can match my boundless intellect.
6 I’m incapable of admitting a flaw in my logic.
 
 
Contacts

You have a number of contacts from the days of your training or possibly more recent work. 

d8 Contact
1 An older relative is a member of the guild’s board of directors.
2 I know a sprite who carries important messages among the guild’s laboratories.
3 A sibling is the head of a laboratory doing exotic research.
4 A former colleague is now an attendant in a laboratory in the central guildhall.
5 I’m in regular communication with an instructor who set me on the course of my life and research.
6 I had a romance with a chemist working on an explosive concoction.
7 As an attendant, I had a fierce rivalry with another attendant for our supervisor’s attention.
8 The guildmaster took note of one of my experiments!
d10 Non-contact
1 A government functionary seems interested in my work.
2 I was ready to join the army before I decided to become a scientist, and I sometimes still hear from the sergeant who tried to recruit me.
3 One of my former assistants turned out to be a spy. We’re not on friendly terms anymore, but we have a habit of running into each other.
4 An assassin killed a bitter rival of mine, leaving me with conflicted feelings.
5 I helped a minor barbarian chieftain acquire a firearm.
6 Roll an additional contact; you can decide if the contact is an ally or a rival.
7 A banker financed my laboratory’s current work and expects great returns.
8 I have a cousin in the Cult of the Primordial Titans, and we get along quite well.
9 A former attendant from the same laboratory ran off to join a different guild, and we get into a big argument every time we run into each other.
10 I compare notes and techniques with a rival scientist over lunch sometimes.
 
Learned In The Method Image

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