The Vestry is a special arm of Factorem, a monotheistic religious organization devoted to a god they call The Maker. At the age of 7, you were selected to train to become an officer in The Vestry. As such, you have devoted your life and training to the hunting down of spellcasters, the confiscation of magical objects, and the expunging of arcane knowledge.
- Skill Proficiencies: Arcana, Insight, and Investigation
- Tool Proficiencies: Choose one: Cartographer's Tools, Vehicles (Land), Vehicles (Water)
- Languages: One forbidden language of your choice. Forbidden languages include those spoken by races who are inherently magical or exotic languages used in magical spells and rituals.
- Equipment: One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp
Feature: Disciplined
You are proficient in saving throws in one of the following, your choice: Intelligence, Wisdom, or Charisma.
Suggested Characteristics
You don't undertake trivial adventures for base purposes such as self-enrichment. An adventure, for you, is a mission: an opportunity to make a difference in the world, to advance the cause of The Vestry or hinder the progress of evil, or preferably both. You have been identified as an agent Factorem can use in the world, so you might be sent on missions by The Vestry, either with an explicitly spiritual goal or to advance the agenda of your king or queen. Even if no one sends you, however, you go regardless—like a knight-errant, you seek out any opportunity to do battle with evil. Magical evil is your true foe. Spellcasters, the undead, possessing devils, rampaging demons—you can slay these foes without hesitation or qualms. By their mere existence, they corrupt the world; by eliminating them, you help to make the world a better place.
d8 |
Personality Trait |
1
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I’m always polite and respectful.
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2
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I’m haunted by memories of war. I can’t get the images of violence out of my mind.
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3
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I’ve lost too many friends, and I’m slow to make new ones.
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4
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I’m full of inspiring and cautionary tales from my experience relevant to almost every combat situation.
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5
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I can stare down a necromancer and a horde of undead without flinching.
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6
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I'm a bully who enjoys being strong and likes breaking things.
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7
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I face problems head-on. A simple, direct solution is the best path to success.
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8
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I ooze charm and try to hide my intention to kill, maim, or torture.
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d6 |
Ideal |
1
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Greater Good. Our lot is to lay down our lives in defense of others. (Good)
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2
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Responsibility. I do what I must and obey just authority. (Lawful)
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3
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Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
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4
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Might. In life as in war, the stronger force wins. (Evil)
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5
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Nation. My city, nation, or people are all that matter. (Any)
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6
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Ideals aren’t worth killing over or going to war for. (Neutral)
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d6 |
Bond |
1
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I would still lay down my life for The Vestry.
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2
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Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
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3
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I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. I am slow to forgive or sympathize with magic users.
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4
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I fight for those who cannot fight for themselves.
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5
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I must obey the tenants of Factorem, even over my orders from The Vestry or other governing bodies.
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6
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I have a friend/family member who is a magic user that I shelter from The Vestry.
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d6 |
Flaw |
1
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A powerful wizard we faced in battle still leaves me quivering with fear.
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2
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I have little respect for anyone who is not a proven warrior.
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3
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My hatred of my enemies is blind and unreasoning.
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4
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I obey the law, even if the law causes misery.
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5
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I’d rather eat my armor than admit when I’m wrong.
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6
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I made a terrible mistake that cost many lives, and I would do anything to keep that mistake secret.
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