You were born with three strange markings on your forearm. At night these markings glow a light colour (of the players choosing).
As a result your family were forced to abandon you. You grew up having to survive alone and at the age of ten you decided to go to a cryptographer to see what these strange markings meant. What you found were these markings were symbols of spells so you spent the next few years honing the skill of these spells. Using them to help or hinder others.
The player may choose up to three 1st level spells that they are able to cast once every three days.
- Skill Proficiencies: You gain proficiency in Acrobatics, Survival and Animal Handling.
- Tool Proficiencies: You gain proficiency in three tools of your choice.
- Languages: You can speak common and one language of your choice.
- Equipment: You always carry a backpack with you containing everything you may need on your adventures!*
*Batteries not included.
You were born with three markings, symbolic of spells found around your world. Allowing you to cast these spells once every three days.
You can choose up to three 1st level spells to be able to cast once every three days.
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | control flames |
| 1st | goodberry |
| 2nd | aid, beast sense, mirror image |
| 3rd | call lightning |
| 4th | control water |
| 5th | bigby's hand |
| 6th | find the path |
| 8th | control weather |
Suggested Characteristics
You are a born survivor, doing whatever it takes to live.
You run about the world helping anyone who needs it.
You scour the world causing chaos wherever you can.
| d1 | Bond |
|---|---|
| 1 | I wish to find my family again and show them what I have become. |
Contacts
On your travels you have met many different characters as a result you can align yourself with nearly everyone you come across.
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