You are a blacksmith, whether you were an apprentice to a grisly dwarf deep in the mountains, a lithe and masterful elf of the forests, worked in an Orcish Warband forging crude and vicious weapons for them or a lowly Human blacksmith who made and repaired arms and armour for travellers. A hammer is your home and metal your material. You're used to having coke on your face and sweat on your brow and you've worked this trade all your life.
Your body and demeanour bear the marks of your trade and, like fine steel, your form has been wrought in the flames.
- Skill Proficiencies: As a blacksmith, you have proficiency in Athletics and another skill from Persuasion, Intimidation or History.
- Tool Proficiencies: You gain proficiency in Smith's Tools or Tinker's Tools as well as Leatherworker's Tools.
- Equipment: You start out with a set of Smith's Tools or Tinker's Tools, Leatherworker's Tools, a hammer, and a trinket from home.
While working your trade, you developed a proficiency in a type of project.
Roll a D4 or choose from the table below.
| d4 | Project Proficiency |
|---|---|
| 1 | Bludgeoning Weapons |
| 2 | Piercing Weapons |
| 3 | Slashing Weapons |
| 4 | Shields and Armor |
Your skills allow you to repair and create weapons but you can even better your and your companions' gear, provided it falls into your Project Proficiency.
Suggested Characteristics
None







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