Child Of The Astral Plane Image

A child born with incredible power, even more than any known deity, demigod, or man made gods, none of these children know of their birth parents but know that they have this amazing gift they could share with the world of the mortals they were left in to be orphans.

  it all started when a war broke out across the five plains when a mortal somehow stepped foot into their domain with the thought of conquering the great race of beings. that man was killed because he could not stand the environment of plains, but not before he discovered that they had children hidden around the world, and they were few and far between because the power was so great. these children would choose a side of the mortals and show them what they could do, but even then some took advantage and caused them to go to war with them and kill many people. it was then the Astral plains were divided into the five plains many have heard of but do not believe they actually exist unless you have actually seen a child of the plains.

  countless new creatures varying in few sizes could be called by these children to fight alongside them or be used by them during battle. and soon as the war raged in the land of mortals for the power of these children, they vanished into thin air leaving nothing but the traces of their power to throw the mortal men off their scent and live in peace, and raise a new generation of children.

 
Skill Proficiencies: Astral Vision and Astral Bond are two skills that even a new born child of the plains can do only these skills grow more stronger as they grow older and wiser
Languages: Astral 

a language that is said to be a mix of ancient Draconian, and Elemental.

not many mortal men know this ancient language, but if you find someone who does, than you are in luck and may be able to find a lost child of the plains.

Equipment: A item of choosing, whether it be a ball, chain, gloves, or writing utensil. anyone of these could be the focus point to a summoning glyph for the plains. 

can only be used by Astral Summoners and Drivers, and possibly high level wizard or sorcerer with knowledge of the ancient race. 

 
Feature: Astral Summoning

With chosen piece of equipment, the summoner can write a glyph for their plane, and summon an astral creature. Drivers, can do the same, thing but can directly have them attach to them and be used like armor. 

 
Suggested Characteristics

Must be True neutral at start of campaign, then your alignment can be swayed depending on how you see your party's actions.

Calm, collected, honest in opinion. true to one's own self.

 
Child Of The Astral Plane Image

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