
You were forged and bred in the pits of Morder, far from civilization and the comforts of the world of men and elves. You’ve witnessed countless others succumb to the harsh land, survived weather more extreme than any manswine could comprehend, and enjoyed the beasts and dangers the land had to offer. For they made you strong and killed those that were unfit to serve the dark lord. The harsh heat of mordor's corruption is in your blood, whether you were Slaughter, Dark, Feral, Outlaw, Machine or even Marauder tribe. Even in places where you don’t know the specific features of the terrain, you know the ways of Mordor.
- Skill Proficiencies: Athletics, Survival
- Tool Proficiencies: One type of tool of choice
- Languages: One of your choice
- Equipment: a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you.
You have an okay memory for the geography and dangers of mordor but you can always recall the general layout of terrain, settlements, and other features that you've been to before. In addition, you can find meat and fresh water( or preferably grog) for yourself and up to five other orcs each day, provided that the land offers slaves, catagors, manswine ect.
Suggested Characteristics
Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.
d6 | Personality Trait |
---|---|
1 | I once ran twenty-five miles without stopping to kill a manswine scout. I’d do it again if I had to. |
2 | I have a lesson for every situation, drawn from observing nature. |
3 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry graug. |
4 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
5 | I feel far more comfortable around animals than uruks. |
6 | I was, in fact, the alpha in a catagor pack |
d4 | Ideal |
---|---|
1 | Honor. If I dishonor myself, I dishonor my whole Tribe. (Lawful) |
2 | Might. The strongest are meant to rule. (Evil) |
3 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
4 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
d4 | Bond |
---|---|
1 | My tribe is the most important thing in my life, even when they are far from me. |
2 | An injury to my warchief is an injury to me. |
3 | I will bring terrible wrath down on the Manfilth or bring as many with me when I die |
4 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
d6 | Flaw |
---|---|
1 | I am too enamored of ale, wine, and other intoxicants. |
2 | There’s no room for caution in a life where death is constant |
3 | I remember every insult I’ve received and nurse a silent vengeance toward anyglob who’s ever wronged me. |
4 | I am slow to trust members of other races, tribes, and societies. |
5 | Violence is my answer to almost any challenge. |
6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |

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