
You are a master of a league of spy and assassins that operate around the world
- Skill Proficiencies: Skill Proficiencies: Deception, Stealth, Persuasion.
Tool Proficiencies: Tool Proficiencies: Disguise kit, forgery kit, thieves’ tools
Equipment: One of Disguise kit, forgery kit, thieves’ tools
you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Suggested Characteristics
Roge, warlock and Rakshasas
You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
If you spend time observing a creature, you can then take a short or long rest to craft a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action

Comments