Faraway Prince/Ss Image

You are a prince of a faraway kingdom, an exile due to family problems when you were young. Now you can head back to your kingdom and rule.

 

Examples: Prince of a faraway land has a plot hook to rule.

 

 

 
Skill Proficiencies: Take three skills of your choice. (Anything from Athletics,Sleight of Hand and Survival to anything)

 

Gain +1d6 health points for each skill.

Tool Proficiencies: You gain +2d8 damage with all melee weapons regardless of circumstances, and you gain +10 temporary health points every long rest.

You gain 1d20 + 8d8 attack bonus every round. 

Languages: You automatically have common language and celestial, you have 2 other languages of your choice, including homebrew.
Equipment: You gain Royal Weapons, which are the most powerful swords and bows.

 

These do around 1d100 + 8d8 + 1d20 damage + 20 every round.

 

At 15th level, you can do 400-600 damage every round.

 
Feature: Royal Heritage

You are a prince or princess of a faraway land, and anyone who is a noble will automically help you. If they do resist, they must do a charisma roll for 18-20. 

 
Spell List

Calm Emotions, Summon

Spell Level Spells
3rd animate dead
6th conjure fey
8th antimagic field

The spells:

All conjure spells

Calm

 
Suggested Characteristics

Always human.

d1 Personality Trait
1 A kind, benelovent ruler
 
 
Contacts

Any noble from any kingdom, one god of your choice

d1 Contact
1 Royals, Nobles
 
Variant Faraway Prince/ss: Hidden Royal

You may not seem like a royal, but you are.

You can hide for 1d20 turns from enemies.

 
Variant Feature: Chosen King

You can indeed become king and become the ruler of said kingdom, the current ruler must crown you king, and that ruler is demoted to princess/prince, unless you are blood related to that ruler, in which nothing happens.

 
Faraway Prince/Ss Image

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