You grew up a friend to animals whether it was on a farm or in the wilds you have always had a natural affinity for beasts of all kinds as you grew older wanted to learn more about the fantastical beasts of this world so you sought out someone who might help teach you. After some searching, you found the perfect person to teach you an elderly old lady who taught you about magics of all kinds and all the fantastical and normal beasts of this world.
- Skill Proficiencies: Choose 4 of Animal Handling, Medicine, Nature, Insight Intimidation Persuasion Arcana or Survival or Choose 2 and get a +2 to your Wisdom (Cannot Exceed 2)
- Tool Proficiencies: Your choice of leatherworker's tools, Smith's tools or a musical instrument
- Languages: Choose Two exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
- Equipment: A Monster Compendium with blank page's that you may fill it with creatures even your Mentor hasn't seen yet (Arcana Roll to see if the creature you are facing is in the Compendium after CR 2), A Hooded Lantern, An Explorer Pack, A Leatherworkers tool kit, A lasso for calming, A dagger for cutting animals loose from traps, A custom set clothes, A trinket given to you by your mentor and a custom pet from the table below (Note that legendary abilities are not useable before lvl 5 CR=lvl creatures lvl up as you do
Prior to becoming an adventurer, your path in life was defined by the Mentor you choose, the area you lived, or the people who raised you. Now you feel the need for adventure and knowledge consume you, and you feel that now the time to start your journey or there will be no hope of escape. Choose a pet your mentor gave or roll one from the table below their pages can be found by typing their name into homebrew monster section
| d6 | Adventure Calls |
|---|---|
| 1 | Seraphen |
| 2 | Tulpar |
| 3 | Prey |
| 4 | Aquilla |
| 5 | Terror |
| 6 | Shade |
Your Mentor gave you one final test before they left you to your own devices a test to hatch 1 egg or raise one of the special beast she created. In addition all the work you did with your Mentor gives you Advantage on All Animal Handling checks.
Suggested Characteristics
Whatever your Mentor valued would have rubbed off on you
Contacts
You can call on your Mentor through the magical item they gave to you to help you that is if they feel like it (Persuasion check)
| d1 | Contact |
|---|---|
| 1 | Mentor |







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