As a merchant, you sold goods in a shop or on the road. You are often in the middle class, living at the worst a poor lifestyle and the best a comfortable lifestyle.
- Skill Proficiencies: Insight, Persuasion, and one other of your choice.
- Tool Proficiencies: One type of artisans tools of your choice
- Languages: Common and two other languages of your choice.
- Equipment: A abacus, a merchant's scale, a pen and a vial of ink, a ware you were selling (such as a lock, bottle, or extra piece of gear), and a small bag containing 10 GP.
profesion
| d8 | Profession |
|---|---|
| 1 | Locksmith |
| 2 | Alcohol Seller |
| 3 | Peddler |
| 4 | Weaponsmith |
| 5 | Antique or oddities merchant |
| 6 | Magical Items |
| 7 | Adventuring Equipment |
| 8 | Jewlery |
Feature: Feature: Find Goods and Services
You are so familiar with the standard economy that you can use it to find what your looking for. While in a town or city of at least 300 people, you can spend 1 day and 3 GP to find a specific piece of merchandise, a kind of shop, or service available. Your DM decides what results you get, but you are always guaranteed to get at least 1.
Suggested Characteristics
Suggested Characteristics
Use the characteristics for the Guild Artisan or Clan crafter as good characteristics for you merchant.
Contacts
Other Merchants
| d1 | Contact |
|---|---|
| 1 | Other Merchants |
Comments