Free Folk Image

"But there are some who still keep to the Old Way, worshipping the faceless gods of the Children of the Forest and the First Men."― Bran Stark

The Free Folk consist of a wide variety of many fractious tribes and village-dwellers, some reasonably refined, others savage and hostile.There are no kings or queens in the North; titles are earned not passed down, and wealth is fought for not given. Different factions have very different cultures and practices, and may speak different languages. They spend much of their time fighting one another over petty squabbles. One common practice is that of burning the dead, so that they may not rise again as Wights. The Free folk all worship the Old Gods of the Forest.

Some of these clans or groups include:

  • Numerous clans from the vast Haunted Forest immediately north of the Wall but east of the Frostfang Mountains. These tend to be semi-nomadic hunters and homesteaders, though some of them form villages of their own.
  • The Thenn, who dwell in a valley north of the Frostfangs, who know how to forge bronze and engage in ritual cannibalism and self-scarification.
  • The communities of the Frozen Shore known for riding sleds and chariots made of walrus bone pulled by dogs.
  • Hornfoots, who dwell on the Frostfangs, known for the blackened and hardened soles of their feet due to not wearing anything on them
  • Ice-River Clans
  • Cave People
  • or perhaps a clan so recluse many are unaware of its peoples?

You were born into one of these semi-nomadic tribes beyond the Wall. Are you a friendly trapper who sells fur for a living? Do you make medicine for your clan and no one else? Are you a marksman who rids clans of monsters terrorizing their homes? Are you curious about what life is like past the Wall? Do you want to bring the Kings and Queens of Westeros to their knees? 

 
Skill Proficiencies: Athletics, Acrobatics, Stealth, History, Nature, Animal Handling, Perception, Survival, Intimidation
 
Feature: Intwined in the Wild

The wilderness is your home and you are comfortable dwelling in it. You can always find a place to hide, rest, or recuperate when out in the wild. Sleep comes easy to you out here no matter the circumstances, and you can achieve restful sleep in 4 hours instead of 8. 

 
Suggested Characteristics

Often considered rude and uncouth among urban folk, Free Folk have little put little value in the niceties of life in the cities. Their ties their people and to to the natural world which the are connected to, are the most important values to most members of the Free Folk.

d10 Personality Trait
1 I am quiet and reserved, but observant. Nothing escapes my attention.
2 I'm always polite and respectful to my elders.
3 I accomplish my tasks efficiently, using as few resources as possible.
4 I'm honor bound to protect my tribe, my family and my friends.
5 I never give up. If the odds are bad, I'll just have to weather the storm or die trying.
6 I judge people by their actions, not their words.
7 If someone is in trouble, I'm always willing to lend help.
8 I hide scraps of food and trinkets away in my pockets.
9 I ask a lot of questions.
10 I bluntly say what other people are hinting or hiding.
d12 Ideal
1 Belonging: All creatures have a place in the world, so I strive to help all of them blossom. (Good)
2 Protection: Threats to the land and my people must be dealt with at any and all costs. (Lawful)
3 Change. Life is like the seasons, in constant change and we must change with it. (Chaotic)
4 Might. The strongest are meant to survive. (Evil)
5 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6 Preservation: Nature must not be despoiled by encroaching civilization. (Any)
7 I am a free spirit--no one tells me what to do. (Chaotic)
8 I distribute money I acquire to the people who really need it. (Good)
9 Material goods come and go. Bonds of friendship last forever. (Lawful)
10 Chains are meant to be broken, as are those who would forge them. (Evil)
11 There's no good pretending to be something I'm not. (Neutral)
12 We have to take care of each other, because no one else is going to do it. (Any)
d12 Bond
1 An injury to the unspoiled wilderness of my home is an injury to me.
2 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
3 I am the last of my tribe, it is up to me to ensure they're remembered in honour.
4 I ache to return to my home lands, but cannot until my obligations are fulfilled.
5 Someone died because of my neglect. I must heal the wound that I caused.
6 I help people who help me--that's what keeps us alive.
7 I worked the land, I love the land, and I will protect the land.
8 I protect those who cannot protect themselves.
9 I suffer awful visions of a coming disaster and will do anything to prevent it.
10 My isolation gave me great insight into a great evil that only I can destroy.
11 Should my discovery come to light, it could bring ruin to the world.
12 Those who fight beside me are those worth dying for.
d8 Flaw
1 I'll overindulge in ale, wine and other intoxicants, whenever the opportunity arises.
2 I bluntly say what other people are hinting at or hiding.
3 I can’t resist a pretty face.
4 I am suspicious of strangers and expect the worst of them.
5 I loudly brag about my tribe every chance I get.
6 I’ll say anything to avoid having to do extra work.
7 Violence is my answer to almost any challenge.
8 Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
 
Free Folk Image

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