The Priest of The Other Side is an ambassador of hell, sent to the material plain to wreck havoc and show that they are a terrible threat. Given infernal powers to destroy, they are quite threatening and scary, usually being a dragonborn or feral tiefling. The traits given by this background are:
- Skill Proficiencies:
Skills
You have a choice to be proficient in two of these skills: Deception, Intimidation, Insight, or, Sleight of Hand
+1 to Strength
- Languages:
Mind of Infernal
You gain Infernal if you don't have it already.
- Equipment: You have a charred pack, the five unholy contracts of Yael, Onyx, Bane, Jergal, and Lucifer (see features), A cloak with a red hood, a pack of 15 matches, and a scroll for a 7th level magic missile.
The Contract of Yael
Upon signing this contract with blood of the signer, they are immediately turned to a huge demon. Turning their strength to 20 and their intel and charisma to 1, losing all control and themselves. 2 minutes after, they are consumed in flames and sent to the devil's doorstep. After signed it will combust.
The Contract of Onyx
Upon signing with blood, they are transformed into a half-demon, with wings and a tail. The contract holder decides the target of the signer, then the signer goes after the target. After the target is destroyed, the signer disappears into dust. If the signer dies, then the contract will be reforged. After signed it will combust.
The Contract of Bane
Upon holding this contract downwards, a hole from the ground opens and fills a 50ft. square of red smoke that does 3d8 each turn inside. The smoke lasts 5 minutes, until clearing away. After used the contract combusts.
The Contract of Jergal
Upon signing with blood, the signer crumbles to dirt, and a day later, 20 zombie versions of the signer rise and eat human flesh until never hungry again. Upon signing this contract, the zombies are the contract's holder's command. After all die, then it combusts.
The Contract of Lucifer
After signing with soul, blood, and burned, The Devil himself will appear. Doing one big slam for 5d20 damage with an automatic hit, or completely possessing 5 people.
Suggested Characteristics
This background usually has a CE character holding it.
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