Killer Image

You grew up far from civilization and the comforts of town and technology. You enjoy the solitude of being the only thinking creature for miles in any direction. Because of this, you became mentally insane. You started breaking laws, destroying villages and committing murder in the hundreds. This landed you in prison. In prison, you spent a lot of time among other criminals and still have contacts within the criminal underworld. After being released for good behavior, you remain far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society. You try to keep your head low in order not to get recognized. You will happily accept bounty's but your friends need to keep you from murdering innocent people for fun.

 
Skill Proficiencies: Deception, Stealth, Intimidation
Tool Proficiencies: Thieves’ tools, either ranged or melee weapons
Languages: In prison you learned to communicate in Morse code by clicking your tongue, you can do it so well that your completely fluent.
Equipment:set of dark common clothes including a hood, and a pouch containing 30 gp
 
Feature: Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

 
Suggested Characteristics

Often considered rude and uncouth among civilized folk, killers have little respect for the niceties of life in the cities. Killers might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but killers rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I'm not prone to idle chatter, and prefer keeping to myself unless the topic's business.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to.
5 I've a great deal of practical experience from hunting bounties, and can relate to almost any situation.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 Thinking is for other people. I prefer action.
d6 Ideal
1 Cleansing: I will cleanse the world of rulebreakers. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Pleasure: I'm just simply enjoying the pleasure of taking life. (Evil)
4 Emptiness: I can only feel like I'm alive when I take their lives. (Neutral)
5 Might. The strongest are meant to rule. (Evil)
6 Questioning: Why is killing others a crime? (Any)
d6 Bond
1 All my deeds would surely consign me to prison - only by servicing officials do I stay free.
2 I know, deep down there, there is something inside me.
3 I was in love with one of my victims.
4 I will become the greatest killer that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 I have an imaginary friend called Dante.
d6 Flaw
1 There's no room for caution in a life lived to the fullest.
2 Violence is my answer to almost any challenge.
3 Not only am I good at what I do, but I love what I do - and I hate myself for it.
4 Contract or not, I never bring murder bounties back alive. They showed no mercy, and so neither will I.
5 My blood-lust consumes me when I fight an opponent.
6 I lose my temper very easily, often unprovoked. My rage is blinding.
 
Killer Image

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