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You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
 
Feature: Labyrinth Cog

You know your way around the Dungeon, including safe spots to camp away from monsters and traps

 
Suggested Characteristics

Warforged may seem cold and emotionless to some, but they are imbued with sentience and feeling just like any other creature. They can prove themselves to be worthy allies, covering the full spectrum of alignments, but many are plagued with the ghosts of their past. Every construct must have a maker, and warforged characters might have a particularly harrowing past as they come to terms with the bloodshed they were created for and their desires for their futures.

d8 Personality Trait
1 I will sometimes glitch when I speak
2 I always think that something is missing in my Derivative Code
3 I've been here for so long, I don't know how to react around people
4 I have a daily routine, that I will follow religiously
5 I tend to get excited around people that I've met
6 I don't understand what it means to live, so I will inquire more on Living Organims
7 I find myself confused when people hug.
8 I know that I am a mindless machine for the dungeon. But am I really a mindless machine if I acknowledge myself as one?
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defence of others. (Good)
2 Responsibility. I do what I must and obey just authority. (Lawful)
3 Independence. I must prove that I can chose my own path and do not need to be babysat by my creator. (Chaotic)
4 Might. In life as in war, the stronger force wins. (Evil)
5 Sincerity. There's no good pretending to be something I'm not. (Neutral)
6 Glory. I must win glory in battle. (Any)
d6 Bond
1 I hold onto my trinket, the only thing that I remember in my past.
2 The home I live in right now is the only home that matters to me.
3 I resent my creator and seek to destroy them.
4 I am seeking a great truth about myself and the nature of life.
5 I fight for those who cannot fight for themselves.
6 My creator was the only person I felt knew my potential and truly respected me.
d6 Flaw
1 I am very clingy to people that have been kind to me, no matter who or what
2 When I am reminded of my past life, my circuits will malfunction and render me unconscious
3 I tire of the world, and find no joy in things.
4 I will latch onto anything that will provide me at least an idea of who I was, even if it's an obvious trap.
5 I am almost certain that what I did in the past was bad, and the guilt eats me up even though I don't know what it was.
6 Violence is my answer to almost any challenge.
 
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