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"Jimmy's got it wired, law's for hire, got it made in the shade. Got a little hideaway, does business all day, but at night he'll always be found sellin' sugar to the sweet people on the street who call this Jimmy's town"

There's so much pain in the world, so much sadness, and all you want to do is make that pain go away. To make folks happy, to turn the party up to eleven, to be the one with the thing everyone wants. The danger only makes it even more of a rush, and if there's one thing you love it's a rush.

Perhaps you are a capo in a criminal organization, bound to it in blood and forced to do the bosses bidding. Maybe you are an enterprising young street urchin, hustling for a better life for you and yours in the only way you know how. Or perhaps you are an enterprising independent "business person" who is focused on developing and distributing product though a network of underlings, the man behind the curtain pulling the strings. Maybe you work by a strict code, or maybe you have no conscience and will corrupt and destroy anyone for a price. Do you taste your product, or do you always want have your wits about you and see intoxication as weakness?

Whatever stage of the game you're in, you are always looking over your shoulder for the law, rivals, desperate junkies or ambitious underlings who will stab you in the back. And you must always walk the morally ambiguous line between providing a public service and becoming a public menace.

 
Skill Proficiencies: Choose two from Deception, Intimidation, Medicine, Nature, Perception, Slight of Hand or Stealth
Tool Proficiencies: Choose two from Alchemist's Supplies, Dice Set, Disguise Kit, Herbalism Kit, Playing Card Set, Poisoner's Kit, Thieves Tools
Languages: Thieves' Cant
Equipment: Between 10-100 gp worth of "product", brass knuckles, a ring with a hidden compartment for a small amount of liquid or powder, a hooded cloak, and one kit of your choice from the following: Alchemist's Supplies, Disguise Kit, Herbalism Kit, Poisoner's Kit, Thieves Tools, Forgery Kit
 
Dealer's choice

Choose or roll from the list below, or create your own specialty product for distribution.

d8 Product
1 Halfling Weed: Most often dried, chopped, and smoked. Causes extreme emotions to abate and induces near euphoric mellow-ness and, occasionally, a user will experience mild hallucinations. Side effects include increased appetite and red, puffy eyes.
2 Dream Flake: Thin slivers of a dried, black fungus. When place between cheek and gum, it induces hallucinations and euphoria. When smoked, the user enters an extremely vivid waking dream, which can last for hours and often include glimpses of the future. Extended use blackens the teeth and make visions more confusing and less accurate.
3 Blackroot: This lichen grows on large rocks and boulders found above timberline (the elevation at which trees do not have enough oxygen to grow). When chewed on, it causes the user to have a pleasant, tingling sensation of the lips, tongue, and gums and gives the user a sense of mental sharpness and alertness that gives them advantage on Perception checks for the next 1d4 hours. If swallowed, it causes nausea and vomiting if the user fails a DC 13 Constitution check. If used for 1d6 hours continuously, the user becomes exhausted until having a long rest
4 Sharpsugar: Expensive and highly addictive, it is indulged in by many performers and socialites to give them the boost of energy and confidence. Removes one level of exhaustion, gives advantage on perception checks, and adds 5 to your movement speed. Side effects can include paranoia, loud talking, overinflated confidence, quick temper, and overall douchyness. After 1 hour user gains one level of exhaustion for each dose taken.
5 Kana Dust: A powder blended from a medical herb and crystalline magic. Gives mages a power boost for their spells. However, side effects increase risk of magic going wild.
6 Droon: a potent, dull brown salve absorbed through one’s pores, Droon greatly amplifies all sensations experienced by the body part, including proprioception. It can be an exhilarating or miserable experience, depending on how it’s used- a drooned-up hand marvels at the softness of silk, but might seize up and develop rashes as the temperature fluctuates. Droon is rumored to be the refined toxic extract of a particular tall cactus.
7 Ogre’s Breath: A strong smelling drug that was accurately but a little unimaginatively named. Once smoked the user gains plus 4 to strength checks while smoking but must make a DC 20 CON save or their brain and tongue swell giving them -5 to their INT score (Min 4) and an inability to speak clearly. The effects last while they smoke and 3D6 minutes after.
8 Star Dust: This substance comes from the dust off of the wings of a particular moth. When snorted, effects include: darkvision, insomnia, compulsion to follow or stare at light (disadvantage on all checks made against an opponent who is holding a torch or near a bright light source), and a feeling of weightlessness.

 

 
Feature: Pharmacopeia

You have advantage on checks to identify non-magical intoxicating substances of any kind. Additionally, when you see a plant or fungus, you may spend 1 minute examining it, determining if it has potentially beneficial properties, potentially harmful properties, or if the plant is benign and otherwise mundane.

 

 
Suggested Characteristics

A product of your environment, your early life as part of your tribe or clan has left an indelible impression on you. You fight against your baser instincts, but some things are hard to shake.

d8 Personality Trait
1 I always have a plan for when things go wrong, or at least I think I do.
2 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
3 I've been poor and I've been rich. I'll never be poor again.
4
I prefer to work in the shadows. The less people see of me and the more they hear of me, the more powerful I'll become.  
5 Everyone always pays: in Gold or Favors. The more I have of both, the better I'll be.
6 Everyone is a potential client. Everyone has secrets that I want.
7 I pocket anything I see that might have some value.
8 I lie about almost everything, even when there's no good reason to.
d6 Ideal
1 Freedom. I think everyone has a right to my products to expand their minds and enrich their lives (Chaotic)
2 Wealth. I want to be rich and powerful. I will stop at nothing to achieve my ends. (Evil)
3 Power. I will use my station in life to mold the world into the cold reflection I have to experience each day. (Evil)
4 Love. I am here to make everyone feel good around me. Let's Party!! (Chaotic)
5 Charity. I sell to the wealthy so that I can help people in need. (Good)
6 Advancement. I want to become a noble myself and become a part of the society I was not born into. (Lawful)
d6 Bond
1 My ill-gotten gains go to support my family.
2 I took an oath to a crime boss, and now I'm beholden to the organization for life.
3 Someone I loved died of an overdose of the product I gave them. The guilt eats at me from inside.
4 I escaped my old life by robbing an important person, they're probably not too happy about it.
5 A client once stole from me when I was younger. Now that I am better equipped, I look forward to making them pay it back with interest.
6 I have a strict moral code about who I sell to, and how I conduct my business.
d6 Flaw
1 I am suspicious of strangers and suspect the worst of them.
2 I can't resist swindling people who are more powerful than me.
3 By the time the going gets tough I'm already gone.
4 I am willing to put others lives on the line so that mine can be easier/better.
5 I can't resist using from my own supply.
6 I'm a sucker for a pretty face...or five pretty faces.
 
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