Escaped Pit Fighter Image

Being sold into slavery from the age of an infant and having no home after it was burned down by your enslavers, you showed great capabilities for combat in your effort for survival. As a result your masters decided to throw you into the pit to fight for your life, their monetary gains, and everyones entertainment. After noticing an opportunity to escape you take it and kill three guards in the process. Before escaping you were given your armor and weapon for your next fight, seemingly rare gear for a slave pit fighter, even for the best and still, they could only get it if their masters felt is was a worthy investment. After the fight, you made your way back to the cages still adorning your gear. When commanded to submit and be put in chains for safe keeping you instead attacked the guard taking his head off. You then grabbed your sack with what few possessions and gold you had hid and broke out of the flimsy cage along with some other pit fighter slaves, killing two more guards in the process.

 
Skill Proficiencies: Survival

Intimidation, Acrobatics, Insight, or Deception (pick 2)

Simple and martial melee weapons, all armor, and shields.

Tool Proficiencies: none
Languages: 1-2 languages (Your enslavers and your masters)
Equipment: A piece of light (padded or leather), medium (hide, chain shirt), or heavy armor (ring mail).  Any simple melee weapon, any martial melee weapon (excluding: lance, glaive, halberd, pike, rapier, or whip).  1 two-handed melee weapon, 2 one-handed melee weapons, or a one-handed melee weapon and shield.  A net or sling can be taken.  

Take 6d4 worth of gold over your class starting gold

Waterskin, 2 days of rations, a sack.

 
Feature: Fight or Flight

In combat if you reach 10% HP (rounded down) or 1 HP, whichever is the larger of the two, you can choose between 2 options, Fight or Flight.  The choice must be taken before your first action on your next turn.

Fight: Stand your ground and fight to the finish dealing double damage before add your other modifiers and take half damage on the next attack that hits you.

or

Flight: Make a tactical retreat and lick your wounds faster than a cheetah after dinner and gain a free disengage action and gain double movement speed for this turn and if retreat to a location behind an ally that has at least half cover, heal for 1/5 of the damage last dealt to you, or if not in a location behind an ally at least three quarters cover is needed to heal.

Can only be used once per long rest.

 
Suggested Characteristics

Is always ready to help those who have been deemed unnecessarily enslaved.

Wish to free the world from all oppression no matter where they come from, the only ones who deserve to oppressed are criminals.

It's time to destroy the hierarchy and rebuild the world in better picture starting over from tribal and small communities.

The time has come for me to get my revenge on the slavers and those who take part in it.

They succeeded in enslaving a person but they just enraged the monster.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2019 4:11:04 AM
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12/3/2019 4:13:58 AM
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Escaped Pit Fighter Image

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