You are a creature of the forest, born and reared under a canopy of green. You expected to live all your days in the Margreve, at one with the green things of the world, until an unforeseen occurrence, traumatic or transformative, drove you from your familiar home and into the larger world. Civilization is strange to you, the open sky unfamiliar, and the bizarre ways of the so-called civilized world run counter to the truths of the Old Ways.
- Skill Proficiencies: Nature, Survival
- Tool Proficiencies: Woodcarver's Tools, Herbalism Kit
- Languages: Sylvan
- Equipment: A set of common clothes, a hunting trap, a wood staff, a whetstone, an explorer's pack, and a pouch containing 5gp
Your experience living, hunting, and foraging in the woods give you a wealth of experience to draw upon when you are traveling within a forest. If you spend 1 hour observing, examining, and exploring your surroundings while in a forest, you are able to identify a safe location to rest. The area is protected from all but the most extrev=me elements and from the non-magical native beasts of the forests. In addition, you are able to find sufficient kindling for a small fire throughout the night.
Suggested Characteristics
Forest dwellers tend towards solitude, introspection, and self-sufficiency. You keep your own counsel, and you are more likely to watch from a distance than get involved in the affairs of others. You are wary, slow to trust, and cautious of depending on outsiders.
Comments