Death is has fascinated all peoples at one time or another, and civilizations throughout history have their own beliefs, rituals, and superstitions surrounding death. A Death Delver seeks to unravel this ultimate mystery of death by exploring the artifacts, tombs and ruins of ancient civilizations, as well as the rituals, religions, and sacrifices of existing ones.
Feature: Dust Digger Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table.
d8 Signature Item
- Collapsible 10-foot pole
- Red Crystal Medallion
- Unbreakable Crowbar
- Xianese military multipurpose shovel
- Lucky Hat
- Adamantine Sledgehammer
- Everglowing lantern
- Trusty Whip
Feature: Historical Knowledge
When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builder's culture and level of expertise. You can also make educated guesses where secret rooms, traps and treasures are located. In addition, you can determine the monetary value of art objects more than a century old.
Suggested Characteristics
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| d8 | Personality Trait |
|---|---|
| 1 | I have no qualms about stealing from the dead. |
| 2 | I'm happier in a dusty old tomb than I am in the centers of civilization. |
| 3 | I would risk life and limb to discover a new culture or unravel the secrets of a dead one. |
| 4 | I am horribly, horribly awkward in social situations. |
| 5 | I’m convinced that people are always trying to steal my secrets. |
| 6 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
| 7 | I put no trust in the divine - even the Lightbringer himself. |
| 8 | There’s nothing I like more than a good mystery. |
| d6 | Ideal |
|---|---|
| 1 | Immortality. All my exploring is part of a plan to find the secret of everlasting life. (Any) |
| 2 | Knowledge. By understanding other ancestries and cultures, we learn to understand ourselves. (Any) |
| 3 | Beneficence. If people knew what happens when you die, perhaps they don't need to be so afraid of it. (Good) |
| 4 | Domination. These secrets can be used on both the living and the dead so they all can do my bidding. (Evil) |
| 5 | Order. The circle of life is incomplete if death remains a mystery. (Lawful) |
| 6 | No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) |
| d6 | Bond |
|---|---|
| 1 | I have a New World trinket that I believe is the key to finding a long-lost society. |
| 2 | Ever since I was a child, I've heard stories about a lost city in the New World. I aim to find it, learn its secrets, and earn my place in the history books. |
| 3 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 4 | There's evil in me, I can feel it. It must never be set free. |
| 5 | I have an ancient text that holds terrible secrets that must not fall into the wrong hands. |
| 6 | I sold my soul for knowledge. I hope to do great deeds and win it back. |
| d5 | Flaw |
|---|---|
| 1 | When I'm not exploring dungeons or ruins, I get jittery and impatient. |
| 2 | I will not leave my signature item behind, ever. |
| 3 | I feel no compassion for the dead. They're the lucky ones. |
| 4 | Unlocking an ancient mystery is worth the price of a civilization. |
| 5 | I can’t keep a secret to save my life, or anyone else’s. |
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