You are on a quest for vengeance. Because of this you have chosen to step outside the law. Your life has becoming dedicated to hunting a particular person or organization. This has lead you to become proficient in the illicit dealing of the world. You don't see the world as black and white only in shades of grey. To this end, you find yourself compelled to search in dangerous locations, and are the first to broach understanding or gather clandestine pieces of information. These traits can bring you to intense danger, but they do not hinder their quest for knowledge.Who was the person(s) who garnered your hate? What was done to you or someone close to you? How far will you go to find vengeance?
- Skill Proficiencies:
Choose two between: insight, investigation, or persuasion.
- Tool Proficiencies:
One of tool set of choice, investigators kit
- Languages:
Any Exotic
- Equipment:
Investigator’s kit, thieves tools, a dark set of common clothes, three days rations.
You have knowledge of the a particular organization of your choice. This is a group that you seek vengeance towards. Whether or not this group is seen as evil by others is not of consequence.
| d1 | Sworn Vengeance |
|---|---|
| 1 | Talk to your DM so that the organization or person fits into the world. |
People may see you as a madman seeking information that no one wishes to unearth, but they realize that you are likely to know more than most about the horrors that rampage across the countryside.
When problems that proper channels can't (or won't) solve come their way, people see in you as the only sane solution. As the days grow ever further towards the lip of oblivion, you will be among the few trusted to help the beleaguered, as long as they don’t happen to think that you propagated these terrible events.
You are likely to be sought as a voice of reason and are even given information on various perils. A noble may trust you to keep his dark secrets, provided you can help rid him of a supernatural problem. A group of cloistered clerics may turn to you in their darkest hour when their monastery is beset by some unimaginable monster, and these people can become valuable allies and informants as you continue to seek new and mind-numbing truths.
Spell List
| Spell Level | Spells |
|---|
Suggested Characteristics
You have an intense hatred towards a person or group of persons. Because of this you have abandoned whatever life you had before. Think about what that was and the person you used to be. Incorporate the skills and traits of your past self into how you play your character.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of exits and entrances, that I or my enemies may exploit. |
| 4 | I may be able to use the people I meet to help in my mission of vengeance. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | I blow up at the slightest insult. |
| 8 | I find something a I can use against everyone I meet. Just in case... |
| d6 | Ideal |
|---|---|
| 1 | Morality. I have clear line that I'll never cross in my quest. (Lawful) |
| 2 | Pure Vengeance. I must be willing to pay any price in my war against them. (Chaotic) |
| 3 | Sacrifice. I fight so "them" so that others never have to. (Good) |
| 4 | Purge. Who I fight is an abomination and must be cleansed from the land. (Evil) |
| 5 | Fate. I was given a mission that I'll carry out for its own sake. (Neutral) |
| 6 | Vengeance. I fight for vengeance for myself and others like me. (Good) |
| d6 | Bond |
|---|---|
| 1 | I'm seeking retribution for my family (alive or dead). |
| 2 | My fight is for my own peace. |
| 3 | All I remember is anger and loss so that is what I live for. |
| 4 | I live to see the people I fight dead at my feet or suffering the same way I have. |
| 5 | I’m guilty of helping the people I fight, but I will never be used by them again. |
| 6 | Many died because I got "comfortable". I will never allow that to happen again. |
| d6 | Flaw |
|---|---|
| 1 | I don't trust anyone I meet. If they aren't the enemy now, they may become the enemy. |
| 2 | Everything I see is part of the conspiracy. |
| 3 | I will go to any lengths to achieve what I want. I can live with anything. |
| 4 | I wear a mask of anger to cover pain. |
| 5 | I have lived for war for so long that it is all I know. I will never moving on from this. |
| 6 | I have lost everything I have for the mission. Nothing else matters. |
Contacts
| d4 | Contact |
|---|---|
| 1 | One city based criminal contact, but talk to your DM. |
| 2 | One city official that you have dirt on. DM's discretion. |
| 3 | One surviving but estranged family member. (Only if losing your family is part of your back story.) |
| 4 | A supplier of your choice goods (weapons, contraband, armor, etc...). DM's discretion. |
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