You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society. But you're more than just the standard criminal. You're well versed in the illegal art of magic. You aren't necessarily a spellcaster yourself, but it's very likely. Whether you found your way to the magical underground through choice, or unlucky circumstances (or a bit of both), you can find your way around the various illegal spells and artifacts that perplex other people easily.
- Skill Proficiencies: Deception, Arcana
- Tool Proficiencies: thieves’ tools
- Languages: your choice of
- Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Whatever You Do Bro
There's a lot of people who're involved in the Underground, and they do a lot of different things. Some are there by choice, some by very unlucky (or lucky, depending on how you look at it) circumstances on their part. A lot of how you got here might have to do with your class (and subclass), but I have other tables on that. This can pretty much go with any class, so yeah either roll a d4 or just look at the options and pick one!
| d4 |
Whatever You Do Bro |
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1
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Merchant
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2
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Gang Member
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3
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Mercenary
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4
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Simply a Guy, A Lad, Trying to Make their Way
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Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Suggested Characteristics
Magicians are widely viewed as evil in society, but it's a stereotype that isn't always proven true. Some are out for power, some for knowledge, some for money, and some for just a place that they won't be put in jail for casting a spell. anyways. Characteristics: go wild.
| d8 |
Personality Trait |
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1
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I always have a plan for what to do when things go wrong.
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2
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I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
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3
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The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
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4
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I would rather make a new friend than a new enemy.
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5
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I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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6
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I don’t pay attention to the risks in a situation. Never tell me the odds.
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7
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The best way to get me to do something is to tell me I can’t do it.
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8
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I blow up at the slightest insult.
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| d5 |
Ideal |
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1
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Honor. I don’t steal from others in the trade. (Lawful)
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2
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Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
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3
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Greed. I will do whatever it takes to become powerful. (Evil)
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4
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People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
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5
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Redemption. There’s a spark of good in everyone. (Good)
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| d6 |
Bond |
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1
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I’m trying to pay off an old debt I owe to a generous benefactor.
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2
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My ill-gotten gains go to support my family.
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3
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Something important was taken from me, and I aim to steal it back.
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4
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I will become the greatest mage that ever lived.
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5
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I’m guilty of a terrible crime. I hope I can redeem myself for it.
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6
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Someone I loved died because of a mistake I made. That will never happen again.
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| d6 |
Flaw |
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1
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When I see something valuable, I can’t think about anything but how to steal it.
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2
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When faced with a choice between money (or whatever) and my friends, I usually choose the money (or whatever).
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3
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If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
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4
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I have a “tell” that reveals when I’m lying.
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5
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I turn tail and run when things look bad.
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6
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An innocent person is in prison for a crime that I committed. I’m okay with that.
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