Trap Maker Image

Rather than in disarming them, you specialize in the design and creation of traps. You've spent a lifetime tearing them down and rebuilding them to gain a deeper understanding of their mechanics. You might be a treasure hunter outside of or against the law, or you may work on commission to protect a lord's interests. In either case, you know how to set the scenery for a person's demise. You know how to bait people to brave an obvious peril, and you can hide a poisoned needle where few can see it.

Your craft gives you insight into the nature of traps built by other people. You're skilled at maneuvering around them, and you learn from them quickly.

 
Skill Proficiencies: Choose two of the following. investigation, perception, and sleight of hand.
Tool Proficiencies: poisoner's kit, and your choice of mason's tools or tinker's tools
Equipment: A poisoner's kit, blueprints for a trap of your own design, and a pouch containing 20 gp.
 
Feature: Knack for Traps

You understand the intricacies of a trap's design, allowing you to gain insight into its intended purpose with a glance. You may be able to determine the circumstances in which a trap was built, including its history, and who built it.

 
Suggested Characteristics

Your life is fraught with danger of your own making. The consequences of such a life rarely permit a happy ending, but you chose the trap maker's life none the less.

d8 Personality Trait
1 I was almost killed by a mimic once. I'll never trust a treasure chest again.
2 My best friend died by fire-bomb. I swear I'll never make the same mistake.
3 As long as a get a cut of the profits, I'll work for anyone.
4 I put my signit on every trap I make.
5 I like to make traps that kill slowly and painfully.
6 When I drink too much, I talk about trade secrets.
7 I sleep with one eye open and a hand on my knife.
8 I hate magical traps.
d6 Ideal
1 Safety. Some secrets need to be kept. Some prizes need never be found. (Good)
2 Warning. A trap is a deterant. Anyone who ignores it deserves what they get. (Lawful)
3 Luck. Whether I live to see tomorrow is entirely up to how focused I am on my next job. (Chaos)
4 Control. People fear what they don't see or understand. (Evil)
5 Compromise. As long as you don't pull the trip-wire, we've got no problem here. (Neutral)
6 Ingenuity. The greatest show on earth is one you never see coming. (Any)
d6 Bond
1 I'm looking for a trap maker who's insignia it still burned into my chest.
2 I stole from a wizard, and now I'm paranoid about being found.
3 Dungeon's don't reset themselves. Someone's got to do it, and every weird job out there pays something.
4 A one legged man holds a grudge against me.
5 My poison provider is my best friend, and I don't trust him at all.
6 I've already sold my masterpiece, but I haven't quite finished it yet.
d6 Flaw
1 Tears don't move me. I've seen worse than water coming out of a person's eyes.
2 The sound of a sprung trap makes my heart swoon.
3 I critique every dungeon I travel through. No one does it right anymore.
4 I think it's funny when my friends get hurt.
5 I'm a prank addict.
6 I'm easily startled. When a trap goes off, so do I.
 
Trap Maker Image

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