Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. You would follow quarry into or through the wilderness, into cities or towns or even onto other planes if necessary. You are involved in a lucrative trade that tests your skills and survival instincts and you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. You might travel to catch targets in different kingdoms or even planes or existence. There is nowhere you and your guildmates will not go. You are a proud professional of the bounty hunters guild.
- Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
- Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools
- Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of hiding places and escape routes. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I blow up at the slightest insult. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Professionalism. Once I take a job I will get it done or die trying. (Any) |
| 3 | Justice. I will track quarry who hurt the less fortunate so that I can help people in need. (Good) |
| 4 | Greed. I will take jobs from the underworld if that is what it takes to become wealthy. (Evil) |
| 5 | Loyalty. I’m loyal to my fellow hunters and the guild code. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | Everything I make goes to support my family. |
| 3 | Something important was taken from me, and I aim to get it back. |
| 4 | I will become the greatest bounty hunter that ever lived. |
| 5 | Before joining the guild I committed a terrible crime. I hope I can redeem myself for it. |
| 6 | A fellow hunter died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | I judge others harshly, and myself even more severely. |
| 2 | I’ll do anything to win fame and renown. |
| 3 | I often risk too much to uncover information about a quarry. |
| 4 | There’s no room for caution in a life lived to the fullest. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | An innocent person is in prison because I brought them in. I’m okay with that. |







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