Absconded Apprentice Image

At an early age, you were apprenticed to a master craftsman. You were housed in their home, ate at their table and trained in their workshop. However, as you grew in age and skill, you fell out with your Master - you may have demonstrated sufficient skill to provoke jealousy or grown bored and disillusioned with the craft your parents chose for you. You may have been caught in an inappropriate relationship, or fell in with bad company and brought disgrace to their name. As tensions grew, you chose to break your apprenticeship without the approval of your master, stealing a set of tools on your way out of the door.

As a result, you're trained in an eclectic range of skills stemming from both your apprenticeship and the skills you developed after striking out on your own  As you broke your apprenticeship and so are formally unqualified, you're unable to use your craft skills to make a living - perhaps adventuring will provide a better life?

 

 
Skill Proficiencies: Three skills
Tool Proficiencies: One set of artisan's tools, one of either criminal tools, musical instrument or gaming set
Equipment: A set of artisan tools that is beginning to run out of key supplies, an instrument or gaming set,a set of worn common clothes, a basic weapon and a pouch containing 10 gold
 
Feature: Friends in varied places

As an apprentice, you were tied into a network of other apprentices, some of whom have now achieved journeyman status and travelled to many different cities to develop their craft further. You also made friends and acquaintances when establishing yourself outside the guild, both among the criminal fraternities and among the common people. While you may not be welcome at the front door, especially of guild-related businesses, you will generally know a guy who may know a guy that can offer information, shelter, or even discount rates on supplies or accommodation.

 
Suggested Characteristics

Apprentices who break their apprenticeship are generally either hot-headed and impulsive characters who made a snap decision after an argument or falling in with a bad crowd, or craft students with abusive masters who have reached their breaking point. They tend to believe strongly in personal freedoms, and may hold strong enmity for their  master, or deep regret that they weren’t able to follow their craft.

d10 Personality Trait
1 I’m a perfectionist - nothing is ever good enough, and it angers me when people are comfortable with what I perceive as inadequacies in their work
2 I think about everything in terms of gold value - both because that’s how my work was valued, and because I lived for far too long without any
3 I always want to know how things work and what makes people tick - figuring that out is more interesting than completing a project
4 The best way to get me to do something is to tell me I can’t do it. That’s how I ended up leaving my apprenticeship.
5 I am incredibly slow to trust. Fairweather friends and two-faced backstabbers have soured me to the world
6 I didn’t have the cutthroat attitude necessary to succeed. I’m happier away from all the politics
7 I’m a hopeless romantic, and easily lead by today’s “special someone”
8 I’m always fiddling with things and accidentally breaking them - I’m too clumsy to have been a skilled artisan
9 My master didn’t respect me, and now I’ll do whatever I can to gain respect.
10 My former boss was an idiot. So was my boss before that. And my master before them too - that’s been the common denominator in my life, not any ‘flaw’ of mine
d6 Ideal
1 Creativity - half the problems in the world come from stodgy and hidebound thinking that won’t entertain new ideas. Things need to be shaken up! (Chaotic)
2 Independence - no one is going to tell me what to do again (Chaotic)
3 Honour - I have nothing if I don’t have my honour and integrity (Lawful)
4 People - I’m loyal to my proven friends. Everyone else can go hang (Neutral)
5 Generosity - People helped me when I was down, and I’ll pay it forward. (Good)
6 Power - I’m going to be the one giving orders, and everyone will have to listen (Evil)
d6 Bond
1 I owe everything I am to my Master - and I hope they’re rotting in jail somewhere
2 One day, I’ll return to the Guild and prove to them that I’m the greatest artisan that ever lived - all without their help
3 I pursue wealth so that I can return home and prove that I am worthy of my sweetheart
4 I will get revenge on those who drove me away from my training
5 I owe everything to those who aided me when I was at my lowest, and doubt I’ll ever be able to repay them for their kindness
6 I got involved with a bad crowd, and I’m still waiting for them to call in the big favours I owe them
d6 Flaw
1 My failure makes me bitter toward successful people, who surely only got their position through luck, nepotism or bribes.
2 My short fuse is always at risk of going off - people should be careful to not anger me
3 It’s all about profit and loss - what are you worth to me?
4 It’s my way or the high way. I won’t bend for anyone ever again
5 My focus on revenge for past slights blinds me to what I have now
6 I’m blind to my flaws, and endlessly critical of everyone else’s
 

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Absconded Apprentice Image

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