DHAMPIR OF MORGAU (Midgard 5E) Image

The Principalities of Morgau and Doresh burst at the
seams with miserable specimens of humanity, or deluded
wretches who seek undeath to elevate their station. Your
lot is greater, thanks to your noble blood—you were born
to one of the vampire houses, the spawn of a vampire lord
and a mortal mother. Unlike dhampir who desperately eke
out a living from a world that rejects them, you were raised
with opportunity and privilege.

 
Skill Proficiencies: Intimidation, Persuasion
Tool Proficiencies: One musical instrument of your
choice
Languages: One of your choice
Equipment: A signet ring, a musical instrument, a riding
horse, a set of fine clothes, and a pouch containing 10 gp.
 
Feature: Lord of the Night

You give off a mien of lordship that undead, and those who
venerate them, can’t ignore. Within the Principalities you
are treated according to your high station; your presence
is rarely challenged, and you can demand lodging and
hospitality for yourself and your companions (equivalent
to a common lifestyle for yourself, and a poor lifestyle for
non-dhampir companions). Outside Morgau and Doresh,
undead creatures are disposed to hear your words instead
of leaping directly to battle. Mindless or simple undead
such as skeletons and zombies don’t recognize you for
what you are, but more intelligent undead may be willing
to treat instead of fight, if you approach them correctly.

 
Suggested Characteristics

The highborn blood of Morgau are often vain, haughty,
and cruel. Most revel in their dominion over the lesser
breathing races that comprise the peasantry, but not all.
Some recognize the darkness and decay that surrounds
their station, and develop a conscience and empathy.

 
DHAMPIR OF MORGAU (Midgard 5E) Image

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