Dimension Walker / Exile Image

You have spent the last years travelling between the planes, using your skills and knowledge to survive (learning lots of new tricks along the way). You have grown accustomed to solitude and danger, but you have also seen things that would amaze any other mortal.

 
Skill Proficiencies: Survival and another one of your choice.
Tool Proficiencies: Two of your choice.
Equipment: A set of artisan's tools of your choice, a journal from your journeys, a set of traveler's clothes and a pouch containing 15 gp.
 
Feature: Jumper

As someone who has traveled between a considerable amount of planes, you are familiar with portals and spells capable to transport people and objects between realms, recognizing them immediately. You have also developed an unconscious instinct about flora and fauna, distinguishing with relative accuracy when something from other plane is poisonous or dangerous.

 
Suggested Characteristics

Dimension walkers are versatile and skillful in a wide variety of abilities, but they tend to be shy, distrusting or even hostile towards the rest of the world, keeping their feelings and thoughts to themselves; and they are always surrounded by an aura of melancholy, missing some old times they won't relive anymore.

d8 Personality Trait
1 I enjoy the solitude: the music of the silence and the immensity of the universe.
2 Nothing excites me more than discovering something new.
3 I try not to talk about my past, somethings are better left unmentioned.
4 I am new to this plane, it's only natural to be wary of others.
5 I put no trust in divine beings.
6 I’m driven by a wanderlust that led me away from home.
7 Until now, I had been always alone. I can't lose the people I've found.
8 I can’t help but tell everyone stories about previous places I’ve travelled to.
d6 Ideal
1 Unpredictability. There's no worth in living a life if you always know where you'll be tomorrow. (Chaotic)
2 Power. Power lies in the most remote and unexpected places, awaiting for someone brave enough to claim it. (Evil)
3 Knowledge. Lots of things can be learned by interacting with inhabitants of other realms, and an even more powerful experience can be obtained by going on your own. (Neutral)
4 Valor. Journeying into the unknown is the best way to fortify character and lose fear, making you a better protector for the helpless. (Good)
5 Ethics. Not being part of a community forces you to forge your own rules, granting you control over yourself. (Lawful)
6 Home. Home is not where you live, but where your heart longs to be. (Exile)
d6 Bond
1 I met someone special in another world, and I hope I'll see them back someday.
2 I'll never forget the amazing views I saw in that place no one could imagine to exist.
3 I spent some time living among the inhabitants of another realm. They gave me all of them, so I will find a way to compensate them.
4 I still have a little something to remember the beginning of my journey.
5 I've been fighting something since the beginning of this adventure. It doesn't matter matter where I go, it always finds me.
6 Someday, I will visit every realm, speak to every god and learn every secret in the multiverse.
d6 Flaw
1 I'm usually lost in the past.
2 I'm not used to socialize anymore and I tend to walk into awkard situations.
3 I'm afraid other people want to steal my secrets.
4 I can't control my emotions, and sometimes people feel overwhelmed by them.
5 Sometimes I'm impulsive, not caring about the opinion of the rest of my companions.
6 I'm too focused in the adventure to see the danger ahead.
 
Variant Dimension Walker / Exile: Exile

You didn't decide to go away from home in a bizarre adventure, but were banished by someone or something, and each of your jumps and visited planes are not but steps in a journey leading back home.

 
Dimension Walker / Exile Image

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