Whether in the highlands evading taxes on a home-made copper still, or in the city’s brewery district on some highfalutin contraption, the distiller is a welcome sight to most communities. Combining the traditional skills of a brewer and the borderline arcane skills of an alchemist, the Distiller can make intoxicating beverages, healing tinctures, and subtle poisons. To discover the perfect distilled spirit, you’ve trained yourself to recognize the flavour, aromatic, medicinal, and toxic properties of many botanicals. You can use these skills to identify a wide variety of domestic and exotic flora. Your specialized equipment comes at a cost, though. Expensive to purchase, expensive to repair, delicate and heavy to transport; it’s often unwise to go adventuring with little more than a portable alchemist's kit for necessity’s sake. Instead of letting old wine or beer go bad, an innkeeper may provide room and board to a distiller who agrees to distill the fermented intoxicants into spirits. This isn’t without its hazards, though. Depending on the legality of distilling in the region or district, the distiller may be arrested for bootlegging
- Skill Proficiencies: Skill Proficiencies. Nature, Medicine
- Tool Proficiencies: Tool Proficiencies. Choose two from Alchemist’s Supplies, Brewer’s Supplies, Poisoner’s Kit
- Equipment: Equipment. Alchemist’s Supplies, Brewer’s Supplies, glass bottle, and a flask, proofing dust
Bag of proofing dust
Weight: 1 lb. Cost: 75 gp
Similar to gunpowder, proofing dust is extremely flammable under the right conditions. The difference is that its flash point is calibrated to a very specific saturation of alcohol. It will not light when wet or dry unless it’s saturated with fluid that is at least 40% alcohol by volume. Liquids like water, beer, and wine will not light while distilled spirits will. Distillers use this powder to prove their product meets with the guidelines of the various guildhalls, inns, and discerning connoisseurs of the realms. A little bit goes a long way, it takes only a pinch to “make proof”, untrained or unwary distillers have been known to blow themselves up by using too much of the powder.
Smelling Salts
Weight: 0.1 lb. Cost: 20 gp
Distillers can craft smelling salts. These highly useful single use quasi-potions are a combination of distilled healing potion and a stabilizing agent (typically salt). It’s held in a tiny stoppered vial and looks like pink salt crystals. The distilled potion, when mixed with the salt, creates a restorative but slightly noxious odor. When the vial is uncorked and held under the nose and inhaled by a creature they gain 1 hp. If that creature is unconscious they immediately regain consciousness. It can also be fed to a creature - such as one that doesn’t have a nose - to the same effect. The components required (or an equivalent amount of gold peices) to produce three of these vials are:
- 1 potion of healing
- 0.5 lb. salt (or some other neutral stabilizer)
It takes roughly 18 hours of dedicated distillation time to produce enough healing potion concentrate to mix with the salt.
You’ve spent hundreds of hours honing your craft. To reach perfection you needed to spend time in front of your alembic, column, or pot still ensuring the purity and flavor of the spirits you’ve distilled. You’ve tasted it all, from the acridest heads, to the sweetest hearts, to the funkiest tails. Over time, consuming all these compounds granted you the following:
- You gain advantage on saving throws against Poisoning when ingesting or otherwise imbibing the poison (does not apply if poisoned in any other manner)
- You gain advantage on checks to identify poisons or alcohols.
Suggested Characteristics
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