
At one point in your scholarly life you came into contact with some kind of knowledge or maybe it was a being that would've scared most if not all, but instead of being scared you were intrigued. In fact you were intrigued enough to start seeking all the knowledge you could on whatever you saw be it a devil a god or something incomprehensible almost eldritch nonetheless you studied and studied until no one recognized you not even yourself and in your greedy gluttonous voyage for knowledge you began to look outside of your world and explore the vast knowledge that everyone else may have. You were later found out by your colleagues and cast out for your study of the taboo, you finally realized what you've become, but it was far too late to turn back and so you continued on your study of whatever intrigued you so much.
- Skill Proficiencies: You have can pick two of the following Proficiencies: Arcana, Investigation, Insight, or History.
- Tool Proficiencies: Weavers Tools or Jewelers Tools
- Languages: You can choose one exotic language if you've already chosen a language, two if you haven't (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Sylvan, and Undercommon)
- Equipment: Scholars Pack, A set of spare clothes, a grimoire of your favorite spells, doppelganger safe words note, a note containing two wishes that you want
Your arcane obsession has led you to altering a part of your body to gain advantage over others. You can pick to have one of these runes etched into your body so you have some kind of magical advantage over everyone else, but most of these runes aren't effective in anti-magic zones.
d6 | Arcane Alteration |
---|---|
1 | A rune etched into your throat and a spell word that you have chosen that allows you to skip the verbal requirements of a spell cutting spell casting time in half. |
2 | A rune etched into both of your thumbs that you snap to fulfill the somatic part of any spell and cut spell casting time in half. |
3 | A rune etched into your back that gives off anti-magic that gives you advantage on saving throws against spells/cantrips and other magical effects. |
4 | A rune etched into your middle knuckles that allows you to give disadvantage on one creature casting a spell or a cantrip on you that you can see. |
5 | A rune etched into your favorite object that makes you immune to scrying and any magical effects that messes with your mind while having the object on your person. |
6 | A rune etched into the center of your chest that makes you immune to the effects of aging and doubles your lifespans but does not make you immortal, but you have advantage on death saving throws. |
Those who find themselves greedily consuming knowledge will always tend to make shortcuts for their arcane ability, these shortcuts would be carving arcane runes into their body to rid themselves of simple costs like the somatic or verbal cost or extending their lifespan and making a grimoire of their favorite spells that they can only change during a short rest. People who look into your eyes will see obsession and greed and may abandon you in your time of need, only those who understand your obsession will be your true friends. You can take spells from other classes and make them your own but you must change an attribute of the spell.
The grimoire that you have contains all of your favorite spells and cantrips, you can switch around your spells during a short rest and your cantrips during passing times (you can't switch cantrips during combat), you can copy down any extra spells you might want. (The amount of spells and cantrips you can have in your grimoire is limited by the amount of spare "Spells Known" slots)
Alternatively your grimoire can allow you to use one cantrip and one spell per spell level from the Wizard, Warlock, Druid, Sorcerer, and Bard spell lists, but you can't have any extra spell or favorite spells and you can't change the spells that you've chosen once you've chosen it. (you can't have both)
Spell List
In your scholarly life you learned magics directly from the Archon before your decent into maddness.
The 1st grimoire that this background feature provides, gives the holder of the grimoire 6 daily charges of identify and allows the user to have 3 spells of their choice from the Wizard spell list. The 2nd grimoire that this background feature provides, gives the holder one cantrip and one spell per spell level from the Wizard, Warlock, Druid, Sorcerer, and Bard spell lists.
Spell Level | Spells |
---|---|
Cantrip | mage hand, mending, true strike |
1st | absorb elements, chromatic orb, detect magic, identify, mage armor, magic missile, shield |
2nd | arcane lock, arcanist's magic aura, cloud of daggers, detect thoughts, levitate, see invisibility |
3rd | counterspell, dispel magic, haste, magic circle, protection from energy, tiny hut |
4th | arcane eye, dimension door, fabricate, greater invisibility, private sanctum, resilient sphere |
5th | animate objects, arcane hand, creation |
9th | invulnerability |
Suggested Characteristics
Your character would look very unkempt almost homeless at times because of your obsession, suggested personality traits are that they would be constantly seeking knowledge especially searching for knowledge on whatever intrigued them so much.
d4 | Personality Trait |
---|---|
1 | I will act as I please, usually after I figure out the current situation. |
2 | I will always try to take advantage of any situation I'm in if it gets me what I want. |
3 | I see any situation as a time a to learn and continue. |
4 | I do whatever I can to distract myself from my obsession. |
d4 | Ideal |
---|---|
1 | I will live my life of my own accord. |
2 | I will do what I need to get what I want. |
3 | Knowledge is all I seek be it in books or people. |
4 | I seek to cure myself of my cursed obsession. |
d4 | Bond |
---|---|
1 | Those with similar talents or those that gain my interest. |
2 | Those that can or will help me get what I want. |
3 | Those of mutual ability and willingness to help. |
4 | Those that take my mind from the obsession holding me prisoner. |
d4 | Flaw |
---|---|
1 | I tend to act out without saying anything which can leave me by myself. |
2 | I can interact with wandering spirits that no can see which can distract me or make me distant at times. |
3 | I tend to act out without warning because I have seen things that no one else has and it has caused me to see and talk to ghosts or apparitions that seem alive which can get me in trouble at times. |
4 | The knowledge that I seek makes me crave adventure. |
Contacts
You have been cast into exile but you might be able to convince an old close colleague of yours for a favor.
Previous Versions
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