You are an unusual blend between an atrocious criminal and a knowledgeable professor. You are experienced in criminal ways, but also well-read and full of knowledge. You usually use this knowledge to dream up elaborate schemes, and are always the mastermind of any plan.
- Skill Proficiencies: As a Nightashade, you gain proficiency in the following skills:
- Tool Proficiencies: As a Nightshade, you gain the following tool proficiencies:
- Thieves' tools
- Forgery kit
- Languages: You gain proficiency in one language of your choice.
- Equipment: As a nightshade, you gain the following starting equipmant:
- Thieves' tools
- A set of dark common clothes with a hood
- A code book, containing all the codes that you've ever designed
- A pouch containing 15gp
Gang Type
There are many different types of criminal, and each criminal gang needs a mastermind. You are that mastermind. You design the codes, you dream up the plans, you choose the next target. You have a whole lot of criminals relting on you, and if you screw up, there's going to be hell to pay.
| d8 |
Gang Type |
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1
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Blackmail
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2
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Burglary
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3
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Terrorism
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4
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Information broking
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5
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Bribery
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6
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Assassination
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7
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Drug dealing
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8
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Smuggling
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Feature: Natural Leadership
There's a reason you're in charge. You were born to lead, and controlling a criminal gang is your way of fulfilling your birthright. Whenever you make a Charisma(Persuasion) check to convince someone to carry out a plan, you do so with advantage.
Suggested Characteristics
You were always destined to be in control, but what choices led you to this gang? Why did you even become a criminal in the first place? Perhaps you come from a long line of criminal masterminds, or perhaps you are a rebel. You might even have been forced into it. Regardless, something led you here, and now you're in charge.
| d8 |
Personality Trait |
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1
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I always have a plan for what to do when things go wrong.
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2
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I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
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3
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The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
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4
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I would rather make a new friend than a new enemy.
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5
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I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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6
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Always carry out a plan to the letter. Risks get you killed.
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7
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The best way to get me to do something is to tell me I can’t do it.
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8
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I blow up at the slightest insult.
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| d6 |
Ideal |
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1
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Honor. I don’t steal from others in the trade. (Lawful)
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2
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Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
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3
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Charity. I steal from the wealthy so that I can help people in need. (Good)
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4
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Greed. I will do whatever it takes to become wealthy. (Evil)
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5
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People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
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6
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Redemption. There’s a spark of good in everyone. (Good)
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| d6 |
Bond |
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1
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I’m trying to pay off an old debt I owe to a generous benefactor.
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2
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My ill-gotten gains go to support my family.
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3
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Something important was taken from me, and I aim to steal it back.
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4
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I will become the greatest thief that ever lived.
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5
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I’m guilty of a terrible crime. I hope I can redeem myself for it.
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6
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Someone I loved died because of a mistake I made. That will never happen again.
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| d6 |
Flaw |
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1
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When I see something valuable, I can’t think about anything but how to steal it.
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2
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When faced with a choice between money and my friends, I usually choose the money.
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3
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If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
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4
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I have a “tell” that reveals when I’m lying.
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5
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I turn tail and run when things look bad.
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6
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An innocent person is in prison for a crime that I committed. I’m okay with that.
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