
Warlords are brutal and usually tyrannical in nature. They are adept at nearly any type of combat and strategy, and are willing to die for what the believe in. The general of a prosperous nation, country, city, or even a settlement. You spent your years learning the art of warfare and are enthralled by it. You strive to have a large army by your side and the biggest and/or the most powerful weapons known to man. Anyone close enough to learn of you true nature is lucky to be on your side.
- Skill Proficiencies: Choose Two From: Perception, Survival, Intimidation, Athletics, or Religion
- Languages: Common, and One of Your Choice
- Equipment: Ink bottle, an ink pen, a small journal, travelers clothes, a martial weapon of your choice, a regional map with names of the rulers of kingdoms on the back, and a small pouch containing 15 gold.
Warlords all have different purposes or specializations that make each unique. Some hail from far away lands while others can be from small tribes. They all control different men and different vehicles if any.
d8 | Warlord type |
---|---|
1 | Tribal Warlord |
2 | Wasteland Warlord |
3 | City Warlord |
4 | Naval Warlord |
5 | Continental Warlord |
6 | Religious Warlord |
7 | Aerial Warlord |
8 | Machine Warlord |
Tribal Warlord: Warlords that come from a small group in a remote area they are most commonly elected for their superior strength or intellect.
Wasteland Warlord: These warlords control small areas of land that are barren or considered inhospitable to most. They rule with a group of thugs who follow their example.
City Warlord: You are the man in charge of the city’s safety and you have made it your number one priority.
Naval Warlord: You control the seas in fleets and seek to tame the unruly depths.
Continental Warlord: You protect the small continent you work with from all harm, your duty is looked upon as heroic example to the people and imposing to those who seek to oppose you.
Religious Warlords: You have devoted all of the spoils of war to a deity or higher power and will lead your followers to success.
Aerial Warlord: You ride the winds, you see the sky as the next true battleground and want to control it before others even have the chance.
Machine Warlord: Rather than conquer or protect you devote your time to inventing the brilliant weapons of warfare with contraptions ranging from crossbows to cannons and everything in between.
Your courage to lead your comrades into battle is noble and inspiring, when you roll first in order of initiative, all friendly and familiar creatures gain advantage on their next action's roll.
Suggested Characteristics
D6 | PERSONALITY TRAITS |
---|---|
1 | Protection. I protect my people and land from any threat. (Good) |
2 | Superiority. I see the people below me as mere pawns. (Evil) |
3 | Pride. I uphold the name of my land and people. (Neutral) |
4 | Freedom. I liberate others from their rulers. (Chaotic) |
5 | Obedience. The will of the people is my own, I am their light (Lawful) |
6 | Control. I conquer as much land and subjects as possible. (Any) |
D6 | Ideal |
---|---|
1 | I need love my people, they deserve the best from me and my subjects (Good) |
2 | Land and people are mine for the taking (Evil) |
3 | I must maintain our standing (Neutral) |
4 | War is like an art for me I long to express my abilities (Chaotic) |
5 | Warfare is a brutal act but it must be done honorably (Lawful) |
6 | I follow the teachings of the one who cam before me (Any) |
D6 | Bond |
---|---|
1 | My people need more space to live so I will expand for them |
2 | My power must grow I aspire to be the overlord of everyone |
3 | I will conquer for the spoils of war |
4 | I must prove my people's dominance |
5 | I must obtain more resources, supply is low |
6 | I seek relics to sell in order to grow my nation |
D6 | Flaw |
---|---|
1 | I get drunk on power and crave it |
2 | I see other people as beings below me |
3 | I have trouble maintaining composure in 1 on 1 combat |
4 | I have an immense amount of pride and my ignorance to it is rather annoying |
5 | I lack self-control in decision making and are rather compulsive |
6 | I take no time to plan anything and don't take risks very seriously |
Your actions were tyrannical or just plain unpopular, and you were thrown from your once powerful position by your own people. There are two paths you can walk now, the same one that got you overthrown or the more treacherous path of redemption. Your methods may have changed as you learn the new order of society. You find the opportunity to lead again even in a group of adventurers exciting.
You can take this feature instead of Lead the Charge. Your last reign is still popular in the eyes of others. You can request information on areas, people, and important events from those who are still willing to help you return to power. Your information that your gather is usually accurate and reliable.

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